I can counter-recommend Kenney's game assets, it's got sprites, buildings, terrain, backgrounds, top-down, side-on, isometric... Lots of variety for different genres and settings, too.
A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io.
Tiled is really great. I'm using it in a project that I occasionally poke at as well, only with Love2D, and as a sidescroller sort of project. I was impressed by how easy it was to set it up to work with my game in spite of how generic it is.
The functionality to export directly to lua source files was a particular treat, though there are probably situations where you'd want to still just use json or one of the other formats supported by Tiled even when working in a lua project.
I'm not sure if it's the proper method, but I actually did implement parallax in my project, though I just did it by essentially creating a layer which I marked as parallax and then had my game draw it with a parallax offset from the rest of the map depending on the camera position.
I made a small Role playing game for a random game night. No code required, just a printer, a few friends, some beer or wine and the ability to not take things seriously. Highly recommended. [https://rodyne.com/?p=2855]
"Señora Benitez venga con nosotros... Que? A mi no me importa cuántas letras tiene nuestra agencia? Inhalar tanta pólvora a debido de afectarle el cerebro!"
Awesome. I while ago I was playing around some JS graphic/game engine/frameworks and came across Kaboom (now Kaplay) and it stroke me as a really different approach to the whole thing. I am now again playing with it and it's really impressive and fun.
Also, thank you for you tutorials. I have stumbled on some of them too.
Anything along the lines of Dragon Quest would be greatly appreciated, Nintendo recently re-mastered Dragon Quest 1 and 2 as the formula is so impressive it still holds up
For those of you who, like me, have no graphical chops whatsoever, I can't recommend Liberated Pixel Cup assets enough:
https://lpc.opengameart.org/
There's also a character generator with plenty of options to choose from:
https://liberatedpixelcup.github.io/Universal-LPC-Spriteshee...
I can counter-recommend Kenney's game assets, it's got sprites, buildings, terrain, backgrounds, top-down, side-on, isometric... Lots of variety for different genres and settings, too.
https://kenney.itch.io/kenney-game-assets
Nice!
A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io.
[1] - https://story.tuzemec.com (not very mobile friendly)
[2] - https://phaser.io
[3] - https://www.mapeditor.org/
Tiled is really great. I'm using it in a project that I occasionally poke at as well, only with Love2D, and as a sidescroller sort of project. I was impressed by how easy it was to set it up to work with my game in spite of how generic it is.
The functionality to export directly to lua source files was a particular treat, though there are probably situations where you'd want to still just use json or one of the other formats supported by Tiled even when working in a lua project.
Anyone trying to implement the Tiled API probably needs to reference this: https://eishiya.com/articles/tiled
It's a bit vague in some places (I'm still not exactly sure how parallax is supposed to be implemented) but absolutely worthwhile.
I'm not sure if it's the proper method, but I actually did implement parallax in my project, though I just did it by essentially creating a layer which I marked as parallax and then had my game draw it with a parallax offset from the rest of the map depending on the camera position.
https://doc.mapeditor.org/en/latest/manual/layers/#parallax-...
These docs do seem to go more in depth about the canonical values related to parallax that Tiled offers though.
yo im up here https://i.imgur.com/2wlE1FS.png
See previous discussion https://news.ycombinator.com/from?site=jslegenddev.substack....
Anyone else looking for a rocket propelled grenade guide?
I made a small Role playing game for a random game night. No code required, just a printer, a few friends, some beer or wine and the ability to not take things seriously. Highly recommended. [https://rodyne.com/?p=2855]
the google docs link is broken
i scanned the site and pdf. looks cool
And I thought it was about rockets.
https://www.youtube.com/watch?v=VqEMSzFDTLg
or
https://www.military.com/defensetech/2015/10/12/raytheon-dis...
I have spare black powder. Time for a weekend project.
I bet "spare black powder" is one of those sentences that automatically puts you in some kind of list at some 3 letter gov agency.
It's fine, my country only has 4 letters gov agencies ^^
"Señora Benitez venga con nosotros... Que? A mi no me importa cuántas letras tiene nuestra agencia? Inhalar tanta pólvora a debido de afectarle el cerebro!"
In my head I had already envisioned a bundle of matchsticks being lit and launched out of a pvc tube !!
Next step, programmming and RPG with RPGs in RPG.
Awesome. I while ago I was playing around some JS graphic/game engine/frameworks and came across Kaboom (now Kaplay) and it stroke me as a really different approach to the whole thing. I am now again playing with it and it's really impressive and fun.
Also, thank you for you tutorials. I have stumbled on some of them too.
Anything along the lines of Dragon Quest would be greatly appreciated, Nintendo recently re-mastered Dragon Quest 1 and 2 as the formula is so impressive it still holds up
The author should disambiguate his title. I had to click to see if the post was about making a role playing game, or a rocket propelled grenade.
Thanks for sharing. Hadn't heard of Kaplay. Loved how you broke-down your process.
I also enjoyed your pixel art tips for programmers.
I'd love a 3d version of this
I think "3D" and "1-2 month project" are incompatible. 3D is a big mess to do anything, whereas it's easy to blit some sprites.
They had us in the first half, not gonna lie.