It seems like the game is “off loading” the enemy bullet to player collision detection to the HuC6280. This would have presented a very complicated challenge to would-be bootleggers back in the day
Having an invincible RoboCop would be a devious punishment for arcade operators bootlegging the game. One quarter would eat up a lot of time on the machine. It would be hard to make any money on it.
It seems like the game is “off loading” the enemy bullet to player collision detection to the HuC6280. This would have presented a very complicated challenge to would-be bootleggers back in the day
Having an invincible RoboCop would be a devious punishment for arcade operators bootlegging the game. One quarter would eat up a lot of time on the machine. It would be hard to make any money on it.
If you're not familiar, Hoffman is also a supremely talented musician as well (often inspired by and/or made on an Amiga).
His track "Eon" here is from a very famous and artistically beautiful demo. https://hoffman.bandcamp.com/album/the-cave-sessions
I can feel the passion. Great write up!