“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.”
How far OSX has come since the days of the “cancel or allow” parody advert.
Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours.
I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually is tedious, and the built-in Automate feature is really bad.
Any interesting insights about using Godot with C#? I love C# and I'm happy using it in Godot even though it's not as seamless as in Unity: in Godot 4 we still can't export to Web if the project is C#, and there's the whole conversion between C# types and Godot types that adds inefficiencies and extra allocations, etc.; it feels like it's a second-class language in Godot.
I'm always interested in seeing what people find when developing larger projects in C#.
You are getting downvoted, but this is a cool idea. Diplomacy has historically been a weak part of the series, and being able to shore that up may be a lot of fun to play against.
I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.
I can definitely vouch for the 2 or 4 narrative, those have always been my favorites of the 'Modernish' civ games, but my favorite will always be CivNet (Civ 1 with multiplayer). There is some real simplicity in Civ 1 that makes it much better suited to a multiplayer experience than the later entries. It is a real pain to get any non-hotseat multiplayer working nowawdays, but well-worth it.
Agree, wish there were quality of life improvements to Civ1 that kept the simplicity and aesthetics fully intact, while modernizing some of the tedious mid/late game stuff like managing each city in a large empire based on some straightforward goals like 'more science' or 'fastest path to rocketry' or whatnot.
Freeciv unfortunately has none of the charm of Civ1.
For me the most classic one is Civ III by a mile. 4 was way too modern/ flashy for me and 2 too old school. But maybe I was just born at the right time for 3.
Thank you for the link. It is enlightening for someone who likes to play the game, but is not obsessive about a particular version. (I like the idea of Civilization, and will play it for that reason alone. More often than not, I will choose an older version simply because it is faster to load and play than for the intrinsic merits of the ruleset itself.)
Freeciv's point of interest is that it's not trying to exactly replicate any one of the original Civs: it has its default ruleset plus others that are closer to the original games, but it's very easy to make your own.
Can I tangent on your question here and ask what others think of Civ 7 now? When I learned about it I thought it was a day 1 game purchase for me for sure, but I held off when I saw a stream of bad reviews. I figured I'd come back when they ironed the problems out (as they've done in every major Civ release to my memory). Haven't taken the plunge yet.
They built it as a railroady board game instead of a sandbox video game. The rumors from their experimental workshop test and latest announcement make me hopeful for a big update in the spring. Until then, it doesn’t feel worth playing it more than a couple times through. Every game feels the same.
It is _rough_. People say it has gotten better since release, but if you have not played it before, and were to play it fresh right now, it is not great. The UI is both dense and vapid at the same time, UI glitches/bugs, jarring all-or-nothing lock-step advancement of ages, etc.
I'm holding off on 7 myself. I think they deviated too hard from the formula such that it doesn't look like it's even still a Civ game. And while I'm open-minded enough to try it, I wasn't going to drop $70 on a game I had reason to suspect I would dislike. I figured I would wait until it was on game pass, or on sale for $5 someday.
More recently I read that they are going to update the game such that you don't have to switch civs. That's a good start (though I still don't think I will like the era system at all), but reading the initial reviews a year ago I found out that the game cuts off abruptly in the mid 20th century, rather than going to the information age like normal. To me, that is blatantly unfinished, so I'm not planning to get the game until they fix that as well.
There's Freeciv [1] for IV, and Unciv [2] for V. I doesn't have many fans, VI is too recent, and VII, well... Let's not talk about VII.
> Civ fans tend to prefer [...]
I'd say, each entry in the series gets love. The saying goes: "Your favorite Civ game is the first one you ever played". In my experience, that's pretty true (Still stuck on V).
For those like myself who have wanted this but for Civ1 (all 4 of us), someone on CivFanatics has made incredible progress, and the game is actually playable now: https://github.com/rajko-horvat/OpenCiv1
I once had 10 civil war-tech troops with rifles lined up against a fort with ONE bow and arrow troop. I lost every single one of my troops and that's the last time I've played Civ 3 in my life. Hopefully they addressed this issue...
(PS: once a friend lost a battleship to a stone age militia in the original Civ)
It's really cool to see projects like this designed for dropping in assets from the proprietary version. The separation in the first place is unfortunate, but at least the capability exists.
Civ III in my opinion had some of the best art of the entire series. The 3D feeling of the successor games are kind of off-putting by comparison.
looks super cool. I'm a lifelong civ player but my first one was civ 4, so this seems like a fun chance to dip into some of the earlier ones. love that they're using Godot for the engine!
I have a long history with the Civ series. I spent a massive amount of time playing Civ1. My next most played was Civ4 and most of that wasn't the base game. It was a mod that had a very loyal fan base: Fall From Heaven 2 [1]. I have tried a couple of times to get all this to work on a modern PC but I think I'm played out on the game and I never quite get it off the gorund. I have a ton of nostalgia for it though.
Civ5 started the whole hex thing, which I was never excited about. Yes, Civ4 had stacks of doom but Civ5 turned into a puzzle of moving units in order because you could only have one per hex.
Anyway, Civ2 and Civ3 never got as much play from me. I'm a little surprised that people had the same enthusiasm. My memory of these 2 was that they just added a bunch of tedium, like I distinctly remember that tile improvement changed to turning farms into supermarkets. It's been a lot of years so I might be misremembering. Maybe I just dind't give them enough time. Or maybe nothing could capture my initial enthusiasm for the novelty that was Civ1.
Anyway, i'm always happy to see projects like this. Games really do live forever. Like people will invent software for free to keep running them (ie emulators).
The Civ series has kinda defied the usual trend to entshittification. I'm really thinking of SimCity here. It's hard to describe how much EA shit the bed with SimCity %, so much so that it basically launched Cities: Skylines, which itself has had issues with the CS2 launch.
Does Civ3 have a massive fanbase compared to Civ1, Civ2 or Civ4? I really don't know.
I don't know about the dedicated Civilization fans, but 3 was the only version I played.
I didn't play it much, but when I did I'd play for 6+ hours at a time. I'll check this out later tonight, and might see if I can find the old CD and get the original running.
Ooof, good luck. Civ3 copy protection was intense. I had to get out my old Win2k disk and stand up a VM. Attempts to rip an iso will be complicated by the fact that they deliberately wrote bad data to the disk. All of this is surmountable, but unless you enjoy a very particular kind of fun, you may prefer to spend $2 on GoG.
Gameplay wise this is a straight remake of Civ3 as a baseline, while allowing much greater customization. Freeciv is definitely an inspiration, but it's kind of its own thing.
“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.”
How far OSX has come since the days of the “cancel or allow” parody advert.
To be fair, the threat landscape changed, too.
Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours.
I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually is tedious, and the built-in Automate feature is really bad.
I like Civilization games but they make 4hrs feel like 30min, so I can’t play them. Otherwise it would be the year 2060 already
I feel like my last words could be ‘just one more turn’.
How did I not ever think to do this? Such a good idea.
The key here is seeing this mentioned and not time traveling forward until 6 AM Saturday morning.
Yeah, that's what Factorio is for.
There goes my weekend…
Hi all, OpenCiv3 founder here. Thanks for the support! Check us out on Civfanatics or Discord to keep up with the project.
Any interesting insights about using Godot with C#? I love C# and I'm happy using it in Godot even though it's not as seamless as in Unity: in Godot 4 we still can't export to Web if the project is C#, and there's the whole conversion between C# types and Godot types that adds inefficiencies and extra allocations, etc.; it feels like it's a second-class language in Godot.
I'm always interested in seeing what people find when developing larger projects in C#.
Have you considered adding LLM features for the negotiations? Could be cool.
You are getting downvoted, but this is a cool idea. Diplomacy has historically been a weak part of the series, and being able to shore that up may be a lot of fun to play against.
Maybe ask Ghandi for his favorite scone recipe, so that he won’t nuke you.
Gandhi*
I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.
I can definitely vouch for the 2 or 4 narrative, those have always been my favorites of the 'Modernish' civ games, but my favorite will always be CivNet (Civ 1 with multiplayer). There is some real simplicity in Civ 1 that makes it much better suited to a multiplayer experience than the later entries. It is a real pain to get any non-hotseat multiplayer working nowawdays, but well-worth it.
Agree, wish there were quality of life improvements to Civ1 that kept the simplicity and aesthetics fully intact, while modernizing some of the tedious mid/late game stuff like managing each city in a large empire based on some straightforward goals like 'more science' or 'fastest path to rocketry' or whatnot.
Freeciv unfortunately has none of the charm of Civ1.
I love civ 1 so so much.
For me the most classic one is Civ III by a mile. 4 was way too modern/ flashy for me and 2 too old school. But maybe I was just born at the right time for 3.
Here's a perspective on "why civ 3" by one of the best civ 3 players: https://youtu.be/IOvWgfZiHGo?si=uvTWTaRQsfxE_ffN
Thank you for the link. It is enlightening for someone who likes to play the game, but is not obsessive about a particular version. (I like the idea of Civilization, and will play it for that reason alone. More often than not, I will choose an older version simply because it is faster to load and play than for the intrinsic merits of the ruleset itself.)
3 is my favorite in the series, but maybe that's not a popular take.
FreeCiv covers civ 1 and 2 more or less.
Personally, I didn't play much of 2 or 3, so I don't have strong feelings either way.
Freeciv's point of interest is that it's not trying to exactly replicate any one of the original Civs: it has its default ruleset plus others that are closer to the original games, but it's very easy to make your own.
Because it was born out of the Civ3 modding community which has been wanting a remake for 20+ years.
Sounds like you've been listening to Civ4 fans. ;) 3 is just as active on steam and has a very active and loyal multiplayer league.
Anecdata:
I'm a Civ3 hater, give me 2 or 4 any day. 3 is my least favorite version of the game.
But, OTOH, my wife is ride or die for Civ3.
Can I tangent on your question here and ask what others think of Civ 7 now? When I learned about it I thought it was a day 1 game purchase for me for sure, but I held off when I saw a stream of bad reviews. I figured I'd come back when they ironed the problems out (as they've done in every major Civ release to my memory). Haven't taken the plunge yet.
They built it as a railroady board game instead of a sandbox video game. The rumors from their experimental workshop test and latest announcement make me hopeful for a big update in the spring. Until then, it doesn’t feel worth playing it more than a couple times through. Every game feels the same.
It is _rough_. People say it has gotten better since release, but if you have not played it before, and were to play it fresh right now, it is not great. The UI is both dense and vapid at the same time, UI glitches/bugs, jarring all-or-nothing lock-step advancement of ages, etc.
I'm holding off on 7 myself. I think they deviated too hard from the formula such that it doesn't look like it's even still a Civ game. And while I'm open-minded enough to try it, I wasn't going to drop $70 on a game I had reason to suspect I would dislike. I figured I would wait until it was on game pass, or on sale for $5 someday.
More recently I read that they are going to update the game such that you don't have to switch civs. That's a good start (though I still don't think I will like the era system at all), but reading the initial reviews a year ago I found out that the game cuts off abruptly in the mid 20th century, rather than going to the information age like normal. To me, that is blatantly unfinished, so I'm not planning to get the game until they fix that as well.
> with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3. Our vision is to make Civ3 as it could have been
Looks to not be a straight remake. I wonder whether 3 is a preferable target because things like graphical complexity in >= 4 is too much.
I actually preferred Civ 3 to 2 and 4. It scratched a certain itch.
3 is still my favourite of the series. 5 was good too, but 3 overall feels complete and had great graphics.
There's Freeciv [1] for IV, and Unciv [2] for V. I doesn't have many fans, VI is too recent, and VII, well... Let's not talk about VII.
> Civ fans tend to prefer [...]
I'd say, each entry in the series gets love. The saying goes: "Your favorite Civ game is the first one you ever played". In my experience, that's pretty true (Still stuck on V).
[1] https://www.freeciv.org/
[2] https://github.com/yairm210/Unciv
Yeah as a Civilization: Call to Power fan I have to say the “first game in the series I tried” affinity bonus is overwhelming.
Alpha Centauri was objectively the best though.
Is 3 the one with forced retirement?
Not sure, I only started the series with 4.
Civ 1 and 2 have already been done, so if you want to play those, hit up freeciv.
I'm aware. But why rebuild 3 rather than 4, in that case?
For those like myself who have wanted this but for Civ1 (all 4 of us), someone on CivFanatics has made incredible progress, and the game is actually playable now: https://github.com/rajko-horvat/OpenCiv1
I'm with you-- civ 1 is by far the best! I adore the wonky graphics. None of the new ones hit the same.
I once had 10 civil war-tech troops with rifles lined up against a fort with ONE bow and arrow troop. I lost every single one of my troops and that's the last time I've played Civ 3 in my life. Hopefully they addressed this issue...
(PS: once a friend lost a battleship to a stone age militia in the original Civ)
I lost a nuke to a phalanx in Civ 1. Still salty about that _decades_ later.
It's really cool to see projects like this designed for dropping in assets from the proprietary version. The separation in the first place is unfortunate, but at least the capability exists.
Civ III in my opinion had some of the best art of the entire series. The 3D feeling of the successor games are kind of off-putting by comparison.
Yes CIV3 still feels to me the peak Civ experience.
The content is a bit lacking though, would see more diversity in tech tree, and units.
looks super cool. I'm a lifelong civ player but my first one was civ 4, so this seems like a fun chance to dip into some of the earlier ones. love that they're using Godot for the engine!
Interesting choice of version.
I just realised that the actual latest version of Die Ha… Civilization is VII (2025), and for me II remains the gold classic.
Both in Civilisation and in Die Hard.
I have a long history with the Civ series. I spent a massive amount of time playing Civ1. My next most played was Civ4 and most of that wasn't the base game. It was a mod that had a very loyal fan base: Fall From Heaven 2 [1]. I have tried a couple of times to get all this to work on a modern PC but I think I'm played out on the game and I never quite get it off the gorund. I have a ton of nostalgia for it though.
Civ5 started the whole hex thing, which I was never excited about. Yes, Civ4 had stacks of doom but Civ5 turned into a puzzle of moving units in order because you could only have one per hex.
Anyway, Civ2 and Civ3 never got as much play from me. I'm a little surprised that people had the same enthusiasm. My memory of these 2 was that they just added a bunch of tedium, like I distinctly remember that tile improvement changed to turning farms into supermarkets. It's been a lot of years so I might be misremembering. Maybe I just dind't give them enough time. Or maybe nothing could capture my initial enthusiasm for the novelty that was Civ1.
Anyway, i'm always happy to see projects like this. Games really do live forever. Like people will invent software for free to keep running them (ie emulators).
The Civ series has kinda defied the usual trend to entshittification. I'm really thinking of SimCity here. It's hard to describe how much EA shit the bed with SimCity %, so much so that it basically launched Cities: Skylines, which itself has had issues with the CS2 launch.
Does Civ3 have a massive fanbase compared to Civ1, Civ2 or Civ4? I really don't know.
[1]: https://forums.civfanatics.com/threads/mod-fall-from-heaven-...
Any chance the AIs will be easily extensible?
UnCiv is the best FOSS clone of Civ I've played
I don't know about the dedicated Civilization fans, but 3 was the only version I played.
I didn't play it much, but when I did I'd play for 6+ hours at a time. I'll check this out later tonight, and might see if I can find the old CD and get the original running.
Ooof, good luck. Civ3 copy protection was intense. I had to get out my old Win2k disk and stand up a VM. Attempts to rip an iso will be complicated by the fact that they deliberately wrote bad data to the disk. All of this is surmountable, but unless you enjoy a very particular kind of fun, you may prefer to spend $2 on GoG.
Another awesome game - Civ II inspired.
http://www.c-evo.org/
How does this compare with https://freeciv.org for game play =3
Gameplay wise this is a straight remake of Civ3 as a baseline, while allowing much greater customization. Freeciv is definitely an inspiration, but it's kind of its own thing.
Not sure, when Civ2Civ3 is now the default ruleset in Freeciv.
https://freeciv.fandom.com/wiki/Civ2civ3
Wake me up when OpenCiv4, but only when there's an option for smart AI rather than boosted fake AI.
I remember losing 6pm to 3am playing civ 4 one time. One more turn...
(But I'm not sure what I need openCiv for... the steam game is good. Maybe its just useful for the long term.)
I would love to see someone use modern machine learning techniques to make a kick ass Civ AI.
uh oh
yeah, that's dangerous for me, this is the ONE that got me started