Speaking of Ghosts n' Goblins - there was a discussion on HN not too long ago about platformer controls in old video games (air control vs. non–air control), and how being able to control your character in the air mostly won out.
As someone who grew up playing the excruciatingly difficult NES version of Ghouls ’n Ghosts, can't say I'm sorry to see that mechanic go the way of the Atari Jaguar.
As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak.
But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. Totally agog, I asked what happened when you completed it, and he told me, "There's a message that says, "This was all an illusion created by Satan." And then you have to do it all over again."
I was privately skeptical that this could be true, because I couldn't believe that the programmers would be that mean, but also because the game was so bloody difficult. I didn't believe that anyone actually could make it all the way through, unless they had a six foot-high pile of ten pence pieces.
But about fifteen years later, I discovered MAME and ROM repositories, and with the aid of its cheat system, I pushed through to the bitter end of Ghosts n' Goblins. And damned if I wasn't rewarded with the message, "This was all an illusion created by Satan."
Whenever a friend complains about how much they hate games with boss rushes (a mechanic to artificially inflate the length of a game by forcing the player to re-fight all the previous bosses from previous levels in order) - I refer them to the "illusion moment" in Ghosts 'n Goblins.
The NES was pretty popular in the UK, wasn’t it? In our solidly working-class home, we had a NES. I remember getting Super Mario Bros 3 for christmas one year and so did many of my friends at school, who all lived in semi-detached two-bedroom homes or masonettes. So, we weren’t in a wealthy bubble or anything. I’m sure it sold multiple millions of copies in the UK and TV shows like GamesMaster were popular and had NES games on a show watched by a pretty big audience. How old were you when it released that you’ve never seen one in the flesh?
Okay, that's interesting. I was in my early teens when it was released. Absolutely everyone I knew had either a Spectrum or a C64, aside from the one rich kid who owned a BBC Micro.
I just had a look at Wikipedia, which says, "the NES performed less well in Europe, where it faced strong competition from the Master System and home computers such as the Commodore 64 and ZX Spectrum."
The NES did get past a million sales in the UK, but a lot of them seem to have been at a cheap price late in its life once the SNES and (more so) the Mega Drive had established a popular market for consoles in the UK.
An indicative fact on consoles vs computers that the article highlights: in 1991, Sonic the Hedgehog on Mega Drive reached #11 in the UK charts on its release, and it was considered a remarkable and unusual achievement for a console game to do so well.
The PSP version of this game was a lot of fun, if frustrating in how the "random spawn" of enemies really cut against some of the difficulty. In particular, it would really suck to have a random spawn come in where your jump was taking you.
Speaking of Ghosts n' Goblins - there was a discussion on HN not too long ago about platformer controls in old video games (air control vs. non–air control), and how being able to control your character in the air mostly won out.
As someone who grew up playing the excruciatingly difficult NES version of Ghouls ’n Ghosts, can't say I'm sorry to see that mechanic go the way of the Atari Jaguar.
> excruciatingly difficult
As the author of the article notes, the NES was not popular in the UK or Europe as a whole, and indeed, I've still never seen one in the flesh, so to speak.
But we did have arcades in the town I grew up in, and when Ghosts n' Goblins was current, I can remember discussing it with another kid in our schoolyard. He told me that someone he knew had made it all the way to the end of the game. Totally agog, I asked what happened when you completed it, and he told me, "There's a message that says, "This was all an illusion created by Satan." And then you have to do it all over again."
I was privately skeptical that this could be true, because I couldn't believe that the programmers would be that mean, but also because the game was so bloody difficult. I didn't believe that anyone actually could make it all the way through, unless they had a six foot-high pile of ten pence pieces.
But about fifteen years later, I discovered MAME and ROM repositories, and with the aid of its cheat system, I pushed through to the bitter end of Ghosts n' Goblins. And damned if I wasn't rewarded with the message, "This was all an illusion created by Satan."
Tokuro Fujiwara, j'accuse.
Whenever a friend complains about how much they hate games with boss rushes (a mechanic to artificially inflate the length of a game by forcing the player to re-fight all the previous bosses from previous levels in order) - I refer them to the "illusion moment" in Ghosts 'n Goblins.
The NES was pretty popular in the UK, wasn’t it? In our solidly working-class home, we had a NES. I remember getting Super Mario Bros 3 for christmas one year and so did many of my friends at school, who all lived in semi-detached two-bedroom homes or masonettes. So, we weren’t in a wealthy bubble or anything. I’m sure it sold multiple millions of copies in the UK and TV shows like GamesMaster were popular and had NES games on a show watched by a pretty big audience. How old were you when it released that you’ve never seen one in the flesh?
Okay, that's interesting. I was in my early teens when it was released. Absolutely everyone I knew had either a Spectrum or a C64, aside from the one rich kid who owned a BBC Micro.
I just had a look at Wikipedia, which says, "the NES performed less well in Europe, where it faced strong competition from the Master System and home computers such as the Commodore 64 and ZX Spectrum."
This is a interesting long read on the subject: https://fatnickindustries.com/Blog/2019/07/03/8-bit-showdown...
The NES did get past a million sales in the UK, but a lot of them seem to have been at a cheap price late in its life once the SNES and (more so) the Mega Drive had established a popular market for consoles in the UK.
An indicative fact on consoles vs computers that the article highlights: in 1991, Sonic the Hedgehog on Mega Drive reached #11 in the UK charts on its release, and it was considered a remarkable and unusual achievement for a console game to do so well.
Just want to say, I hadn't encountered your website before, but it's an absolute treat.
I'll be working my way through your Timeline over the next while!
Thank you! I hope you enjoy
I have been playing that game since I was like 10 and I've never gotten past the fucking ghost ship.
I think anyone who says they've beat it is a dirty filthy liar. It cannot be bested.
And I'm with you, the one chance to point your jump in the right direction was INFURIATING.
The PSP version of this game was a lot of fun, if frustrating in how the "random spawn" of enemies really cut against some of the difficulty. In particular, it would really suck to have a random spawn come in where your jump was taking you.
すぐ死ね Sugu shinu The die quickly game
"Cut a stout blackthorn to banish ghosts and goblins"
A brand new pair of brogues, rattlin' o'er the bogs...