25 points | by memalign 4 days ago ago
3 comments
Bit twitchy indeed but still fun. Instantly took me back to "rubber glenz vectors" in classic Amiga prods[1]
[1] https://www.youtube.com/watch?v=OZTnR3FpUEA&start=413
What's the physics solver used here? This demonstration quickly runs into common problems associated with overly simplistic solvers/integrators where everything starts to become unstable and "vibrate" / "twitch".
It's nape-js
https://newkrok.github.io/nape-js/index.html
While the gummy geometry one is a little twitchy, but most all the other demos were very stable, much more than most other 2d solvers I've seen.
Bit twitchy indeed but still fun. Instantly took me back to "rubber glenz vectors" in classic Amiga prods[1]
[1] https://www.youtube.com/watch?v=OZTnR3FpUEA&start=413
What's the physics solver used here? This demonstration quickly runs into common problems associated with overly simplistic solvers/integrators where everything starts to become unstable and "vibrate" / "twitch".
It's nape-js
https://newkrok.github.io/nape-js/index.html
While the gummy geometry one is a little twitchy, but most all the other demos were very stable, much more than most other 2d solvers I've seen.