I’ve been experimenting with AI tools for building small projects quickly, and as a side experiment I built a simple browser-based strategy game around the Strait of Hormuz.
The idea came from following recent disruptions in the region and thinking about how fragile that chokepoint is (~20% of global oil flows through it). Instead of modeling it seriously, I turned it into a small game.
You can play as either side and trigger different actions (blockade, mines, drones, missile strikes) while an in-game oil price reacts as things escalate. It’s not meant to be realistic, more of a sandbox to explore “what if things go wrong” scenarios.
The interesting part for me was the workflow — the whole project was built very quickly using AI tools (Claude Code, Codex), going from idea to something playable in a short time.
I’ve been experimenting with AI tools for building small projects quickly, and as a side experiment I built a simple browser-based strategy game around the Strait of Hormuz.
The idea came from following recent disruptions in the region and thinking about how fragile that chokepoint is (~20% of global oil flows through it). Instead of modeling it seriously, I turned it into a small game.
You can play as either side and trigger different actions (blockade, mines, drones, missile strikes) while an in-game oil price reacts as things escalate. It’s not meant to be realistic, more of a sandbox to explore “what if things go wrong” scenarios.
The interesting part for me was the workflow — the whole project was built very quickly using AI tools (Claude Code, Codex), going from idea to something playable in a short time.