It takes five minutes to delete your TikTok, Meta, and Instagram accounts. Setting up forwarding rules from Gmail to Fastmail or another provider takes maybe a little longer, after three months hopefully all your emails are going to the new account after changing them. These companies can’t manipulate you if you don’t use their products.
Edit: I know what network effects are, I was talking about steps individual users can (and should IMO) take. We should be helping our friends, family and neighbors find safe and health alternatives like Signal for comms. Build different networks that are actually social and not doomscrolling.
Same can be said about Claude, Codex, etc. These tools are amazing (technically speaking) but they don't play in our favor (most of us are regular, replaceable employees). Only the usual suspects benefit from AI (executive layer, investors, etc)
Still amazes me how engineers on HN are in awe of AI and LLMs knowing that 90% of us will be affected (we won't be able to bring money to the table) once the higher ups start to normalize even more the usage of AI to reduce headcount. Not everything is about the technical details people, grow up
As if Claude and Instagram are remotely similar products. But again, these products make it incredibly easy to cancel. If work requires that you use it, make the next job you get not require it or just use it on the job.
I see engineers addicted to Claude the same way non-tech people (friends of mine) are addicted to instagram. At the end it's all the same: making multibillion dollar companies richer every day
It's an iterated prisoner's dilemma with all the other developers in the world, and some are vocally choosing to defect. The only rational strategy then is to also defect.
Right. It seems then that all these "elite" engineers on HN aren't as smart as we thought (and yeah, I include myself in that bag).
It's deeply sad to see how our most beloved work (those side projects we pour ourselves into purely for the joy of it) will, at the end, be the very reason most of us lose our jobs (not all of us, but the majority). Openai/antrhopic/etc and others simply took all of that and turned it to their advantage. It's capitalism, sure, but it's heartbreaking... I wouldnt mind be out of job for another reason, but not for that one pls
All is not lost though is it? We can invest our efforts into local models and frontier competitors.
I'm not blind, I have Claude pro (not max) and Cursor subscription. But I'm really hesitant to go balls to the wall on the most powerful models because it isn't sustainable; I don't want it to be. So how much can I get from the older models, the smaller, cheaper ones that will hopefully inevitably be commoditized. I think the harness improvements are making headway. I continue to think Cursor Composer 2 is more than adequate.
Then again if one believes it's a race to the singularity, then that's another story. I don't.
>These tools are amazing (technically speaking) but they don't play in our favor (most of us are regular, replaceable employees).
I'm a mid programmer at best, like compared to top guys in the industry, who built stuff like OpenClaw or those prodigy 16 year-old coders who became millionaires, and yet I don't fear the LL assisted coding future. I'm at peace knowing that I will adapt to the LLM programming world using my knowledge in my favor, or adapt to a world where I will no longer be a SW engineer, but something else.
Also I find it ironic and poetic how some SW devs want us to rise up and fight LLMs and the companies making them for disrupting this profession, when the SW dev profession was so well paid precisely because the SW products they wrote, disrupted other peoples' professions, moving the savings from labor costs into the pocket of employers, who used SW to optimize processes and repetitive labor and not have to hire as many low-skilled people, yet they never saw an issue with other people losing their jobs. "Learn to code" eh?
With hindsight, it's always easy to say anyone could have done it too, but there's more to product success than just coding and shipping an app out the door.
It's frustrating to see this response so often, as if it weren't blindingly obvious.
After years of near monopoly status these companies have a lock on many people's social lives. To give up Instagram is akin to giving up text messaging. "Just stop using it" isn't helpful advice to those people.
If Instagram disappeared tomorrow it would be different, because everyone would be in the same position. But preaching personal responsibility in an area subject to network effects doesn't work.
Give me a break. No one says “I can’t live without Instagram” literally. There are even studies that show that it makes their users depressed. From inside the company that _makes the product_.
Now, would it be inconvenient to stop, sure, but people need better self control. Put that cookie down!
> No one says “I can’t live without Instagram” literally.
That's a straw man argument. I never said they were.
> There are even studies that show that it makes their users depressed.
What percentage of the population do you think are in the habit of reading academic studies about the effects of the products they use?
It all feels reminiscent of cigarette smoking. The damage was very well known yet people continued to do it. It took extensive government regulation to wean people off their addiction, not a "buck up, chump" motivational message.
You can and should do that, but it's not sufficient to individually avoid harm. You still have to live in a world where most people have their behavior manipulated, and that will impact you. Even from a purely selfish perspective you should support efforts to stop this sort of control broadly with legal action.
exactly. I did all of OPs suggestions, decade ago (never had TT to begin with) and still live in a sick society surrounded by the influence of these platforms
yeah but that's a way they want you to behave in order to set up a control group within the target group that continues to behave as expected. the questions to be answered are not which parts of that control group, and how, nudge which parts of the target group slightly off the predicted and/or confirmed results. they answered that way back when. the question is, how can we react to the unexpected results that we ourselves forced. they can't just go on doing the opposite of what's good for them and bad for the users or vice versa, they have 50 years of data on that, some of which, should be noted, was accidently burned or bombed with a bunch of incriminating evidence shortly before investigators arrived ... which should make even the last sus person understand, it wasn't on purpose
“We respect your privacy” banner, with a big green ok button and a “manage data collection” tiny print text that had consent for everything automatically approved
Sure, making instagram as addictive as possible seems bad but I disagree with the framing a bit. Dark patterns get users to do things they don't want, that's why they get super annoyed at the design or the process or the outcome. Addictive apps are a different thing to me.
I don't think it's that compelling to say "obviously no one wants to be on Instagram and they're getting manipulated into it." ...yeah they do! The question is can you make a compelling case that spending time on it is harmful.
Well seeing how we are all granted with one single life, maybe we should be more upset at things that take away our valuable time and replace it with things that make us angry? Who's to say that these things aren't worse than heroin? Lots of people would argue otherwise, I'm becoming one of them myself. Heroin only impacts one individual, social media impacts every connected person on the planet.
They are the wolf. The product is the user's attention, they are ad delivery networks disguised as "social media."
The entire revenue model is based on on engagement and clicks, the product is incentivized to maximize time spent on the service at any cost. Addiction is a core engineering requirement.
they know what they're doing, they've tried to bury the evidence but their own internal studies have shown addiction and harmful psychological effects in children
facebook in the past has done tests on emotional implementation on their users without informing them
While I agree with the premise, I do wonder how you can write a law that would stop the behavior we want to stop without hurting beneficial features or allowing the law to be too easily bypassed.
How do you describe in a legal way the difference between a useful feature people want and an addictive feature they don’t want?
> How do you describe in a legal way the difference between a useful feature people want and an addictive feature they don’t want?
I don't know how you'd write it in a law either, but if you're in a meeting at your tech company, and the product owner or tech lead uses language like "We need to get users to do..." and "We need to incentivize..." and "It should be easy to do X and hard to do Y..." then do whatever is in your power to steer/stop. You're not really building a product users want, you're pushing a behavior-modification scheme onto users.
> How do you describe in a legal way the difference between a useful feature people want and an addictive feature they don’t want?
For laws like this it always boils down to "I'll know it when I see it" which is such a shockingly poor way to write legislation that I'm flabbergasted it doesn't immediately fail any amount of rudimentary scrutiny. Not to mention the latitude it grants for selective enforcement. It's basically Washington asking (through the Economist) for a leash on platforms that host their critics that they can yank at any time the population gets too rowdy, with the convenient justification that the algorithm is too good and our attention spans are in danger or whatever.
One way is intent. If a company's internal communications show that they're intentionally making it addictive, or worse they know it causes harm, you have the smoking gun. This of course doesn't catch all the abuse, but at least it makes it much harder to do this down an entire reporting chain.
One famous case was Apple suing Samsung over patents. Hard to prove until internal comms surfaced showing intent to copy the iPhone.
Agree. My first thought is most people in early days didn’t even want to start using PCs for work to begin with. The businesses generally had to mandate it. I imagine many people are facing this today with AI.
Very simple - force companies into data interoperability. That will allow users to move to competition without any data loss. I.e. nobody actually cares that GitHub is constantly down because you can move your repos to a different git provider or to your own server.
Well, you could look to the gambling market for inspiration and let people voluntarily sign up for a blacklist on that feature.
That would be a lot of extra work for the platforms, but I think the results would be interesting. It amounts to legislating that certain features have to be optional and configurable.
There are still supposedly serious people who should know better than insist "dark patterns" are not real and a mechanism to attack tech companies. I don't know how anyone these days can honestly reach that conclusion. Some of these sites use similar strategies as the old tobacco companies used to, all of this stuff is known already to marketers.
But are they actually serious people? I had corporate astroturf accounts arguing with me on my otherwise-ignored blog as early as 2004. All this time later, I just assume that every serious corporation employs PR firms using sock-puppet accounts to shill in favor of whatever dark shit they're doing, acting like it all just really great and good for us.
The Irony is that in order to read this entry I had to pass a cookie wall, which gave me only ‘Accept all’ and ‘Manage’. Then I couldn’t read it, because I had no subscription.
> An internal memo found that 12-year-olds were three times as likely as 32-year-olds to stay on Facebook for the long term, despite the platform nominally requiring users to be at least 13; the memo concluded that Facebook “should consider investing more heavily in bringing in larger volumes of tweens”.
100 years from now the descendants of the engineers who work at Big Tech will be looked upon by their descendants with the same shame that people nowadays look at ancestors who were involved in tobacco.
This is an outrageously dumb thing to say. BIg Tobacco knowingly sold a product that physically addicted (the only real form of addiction) its users and killed them.
Facebook ran experiments on on unknowing teenage girls to study how being shown negative content leads to negative mental health outcomes, which has lead to suicide.
> Contrary to the earlier notion that addiction is predominantly a substance dependency, research now suggests that any source or experience capable of stimulating an individual has addictive potential. This has led to a paradigm shift in the psychiatric understanding of behavioural addictions.
dopamine, the little “hit” you get on social media sites or when you get a “ping”, has a massive role to play in behavioural addictions. and with behavioural addiction it basically causes the same stuff in the brain that cocaine etc does (very simplified explanation).
also, i’m a recovering drug addict. and i can tell you for sure from my lived experience that addiction is definitely not limited to physical stuff like drugs. xD
> Problem gambling (PG), also known as pathological gambling, gambling disorder, gambling addiction or ludomania, is repetitive gambling behavior despite harm and negative consequences. [0]
Addiction isn't just [chemical in blood stream] -> [addiction]. Addiction involves many steps, many of them in the brain, and many of those reactive to non-physical events.
Gambling is conventionally considered addictive, but the user isn't ingesting chemicals. I don't think a physical/non-physical binary really stands up under scrutiny. I mean, aren't all addictions physical insofar as they stimulate the body to produce neurotransmitters?
Plus, smoking doesn't kill people; its pathological outcomes do. Similarly, looking at a phone screen might hurt a user's eyes, but it won't kill them; however, the decisions that user makes over time due to the effects of the subject matter they interact with might definitely put them at risk. And if aspects of that subject matter are deliberately amplified for their addictive properties, should platforms be regulated to control this?
Look it's either this or we adopt an economic strategy that isn't basically "assume the market magically knows what is best"—i.e., communism, as I understand Americans to know the term.
Step by step I am slowly backing away from
any technology that I dont like, sometimes going to ridiculous lengths to bypass certain imposed aysmmetric requirements, up to and including abandonment.
Nothing in my house beeps.
My only online subscription is for web space.
At this point it has become fun, as I have stoped reacting, and am experimenting and planning ahead, while figureing out ways to increase my income, while reduceing my personal spend
I'm no defender of engagement algorithms and social media (including upvote based algos and this site too)....but this is a ridiculous argument.
Social media is not making you behave in ways you don't want. On the contrary, it's giving you EXACTLY what you want. People want to doomscroll social media instead of engage reality, because the real world requires action, effort and social risk...doomscrolling is pure passive consumption.
If we're going to give people autonomy and freedom to choose how they spend their time, at some point we have to draw the line and hold people accountable for their own actions. Or we have to acknowledge we'd rather stay in a permanent state of adolescence and give full control of our lives to big brother.
This constant push by the urban monoculture to turn everything into an "addiction" and turn everyone into a "victim" is a terrible set of ideas to put in peoples heads and is equally as toxic as anything they claim smartphone apps are trivially doing with UI design.
Apps are not physically addictive like cigarettes or alcohol and never have been.
And if you're going to argue social media preys on reward systems in the brain, this is also true about everything that humans do. Reward systems in the brain govern every single action we take, so everything we do can turned into a victimization by some addictive outside force.
Everything is an addiction. Nothing is an addiction. Instead of jumping down a semantic rabbit hole, it might be more useful to look at specifics since obviously its a spectrum.
I can say with certainty that opioids are addictive. I can also say with certainty that doomscrolling is not. I have yet to meet someone who would steal copper pipes off of an abandoned building or sell their body on the street for a few scrolls of tiktok.
But why do you get out of bed at all in the morning? What drives you to exist...are those reward systems in the brain addictive? Why are you sitting at your keyboard right now arguing with a random stranger on the internet?
Are you procrastinating something else you should be doing instead...and is that Hackernews' fault or yours?
Litigating the semantics of a word doesn't get us anywhere closer to defining the limits of personal responsibility.
You'd like the goalposts to sit closer so its easier to offload responsibility onto abstract external entities.
I'm arguing this doesn't change who has to be the one to close the app, shut off the TV, turn off the video game, close the bag of candy and take risks in the real world.
It takes five minutes to delete your TikTok, Meta, and Instagram accounts. Setting up forwarding rules from Gmail to Fastmail or another provider takes maybe a little longer, after three months hopefully all your emails are going to the new account after changing them. These companies can’t manipulate you if you don’t use their products.
Edit: I know what network effects are, I was talking about steps individual users can (and should IMO) take. We should be helping our friends, family and neighbors find safe and health alternatives like Signal for comms. Build different networks that are actually social and not doomscrolling.
It takes five minutes to just stop being depressed, it takes 5 minutes to just stop being addicted
What works for you, and me actually, doesn't work for most people, humans are complex things
Same can be said about Claude, Codex, etc. These tools are amazing (technically speaking) but they don't play in our favor (most of us are regular, replaceable employees). Only the usual suspects benefit from AI (executive layer, investors, etc)
Still amazes me how engineers on HN are in awe of AI and LLMs knowing that 90% of us will be affected (we won't be able to bring money to the table) once the higher ups start to normalize even more the usage of AI to reduce headcount. Not everything is about the technical details people, grow up
As if Claude and Instagram are remotely similar products. But again, these products make it incredibly easy to cancel. If work requires that you use it, make the next job you get not require it or just use it on the job.
I see engineers addicted to Claude the same way non-tech people (friends of mine) are addicted to instagram. At the end it's all the same: making multibillion dollar companies richer every day
It's an iterated prisoner's dilemma with all the other developers in the world, and some are vocally choosing to defect. The only rational strategy then is to also defect.
Right. It seems then that all these "elite" engineers on HN aren't as smart as we thought (and yeah, I include myself in that bag).
It's deeply sad to see how our most beloved work (those side projects we pour ourselves into purely for the joy of it) will, at the end, be the very reason most of us lose our jobs (not all of us, but the majority). Openai/antrhopic/etc and others simply took all of that and turned it to their advantage. It's capitalism, sure, but it's heartbreaking... I wouldnt mind be out of job for another reason, but not for that one pls
All is not lost though is it? We can invest our efforts into local models and frontier competitors.
I'm not blind, I have Claude pro (not max) and Cursor subscription. But I'm really hesitant to go balls to the wall on the most powerful models because it isn't sustainable; I don't want it to be. So how much can I get from the older models, the smaller, cheaper ones that will hopefully inevitably be commoditized. I think the harness improvements are making headway. I continue to think Cursor Composer 2 is more than adequate.
Then again if one believes it's a race to the singularity, then that's another story. I don't.
>These tools are amazing (technically speaking) but they don't play in our favor (most of us are regular, replaceable employees).
I'm a mid programmer at best, like compared to top guys in the industry, who built stuff like OpenClaw or those prodigy 16 year-old coders who became millionaires, and yet I don't fear the LL assisted coding future. I'm at peace knowing that I will adapt to the LLM programming world using my knowledge in my favor, or adapt to a world where I will no longer be a SW engineer, but something else.
Also I find it ironic and poetic how some SW devs want us to rise up and fight LLMs and the companies making them for disrupting this profession, when the SW dev profession was so well paid precisely because the SW products they wrote, disrupted other peoples' professions, moving the savings from labor costs into the pocket of employers, who used SW to optimize processes and repetitive labor and not have to hire as many low-skilled people, yet they never saw an issue with other people losing their jobs. "Learn to code" eh?
Oh how the turntables.
I haven’t looked at OpenClaw but I get the impression anyone could build it. It doesn’t do anything technically impressive, does it?
>anyone could build it
Then why hasn't anyone else done it before?
With hindsight, it's always easy to say anyone could have done it too, but there's more to product success than just coding and shipping an app out the door.
It's frustrating to see this response so often, as if it weren't blindingly obvious.
After years of near monopoly status these companies have a lock on many people's social lives. To give up Instagram is akin to giving up text messaging. "Just stop using it" isn't helpful advice to those people.
If Instagram disappeared tomorrow it would be different, because everyone would be in the same position. But preaching personal responsibility in an area subject to network effects doesn't work.
Give me a break. No one says “I can’t live without Instagram” literally. There are even studies that show that it makes their users depressed. From inside the company that _makes the product_.
Now, would it be inconvenient to stop, sure, but people need better self control. Put that cookie down!
> No one says “I can’t live without Instagram” literally.
That's a straw man argument. I never said they were.
> There are even studies that show that it makes their users depressed.
What percentage of the population do you think are in the habit of reading academic studies about the effects of the products they use?
It all feels reminiscent of cigarette smoking. The damage was very well known yet people continued to do it. It took extensive government regulation to wean people off their addiction, not a "buck up, chump" motivational message.
You can and should do that, but it's not sufficient to individually avoid harm. You still have to live in a world where most people have their behavior manipulated, and that will impact you. Even from a purely selfish perspective you should support efforts to stop this sort of control broadly with legal action.
Fair point, and nothing would make me happier than TikTok and Instagram being shut down, at least for minors.
exactly. I did all of OPs suggestions, decade ago (never had TT to begin with) and still live in a sick society surrounded by the influence of these platforms
yeah but that's a way they want you to behave in order to set up a control group within the target group that continues to behave as expected. the questions to be answered are not which parts of that control group, and how, nudge which parts of the target group slightly off the predicted and/or confirmed results. they answered that way back when. the question is, how can we react to the unexpected results that we ourselves forced. they can't just go on doing the opposite of what's good for them and bad for the users or vice versa, they have 50 years of data on that, some of which, should be noted, was accidently burned or bombed with a bunch of incriminating evidence shortly before investigators arrived ... which should make even the last sus person understand, it wasn't on purpose
They're still distorting our political and social worlds, whether we're participants or not.
https://en.wikipedia.org/wiki/Network_effect
I assume this is about dark patterns but can’t confirm as I’m faced with a cookie wall where I can select from “Manage” and “Accept All”.
I got a big "reject all" button just next to the "accept all" one, on mobile.
I just got a big
“We respect your privacy” banner, with a big green ok button and a “manage data collection” tiny print text that had consent for everything automatically approved
I wonder if you're in a region that requires that, while the original commenter isn't?
Sure, making instagram as addictive as possible seems bad but I disagree with the framing a bit. Dark patterns get users to do things they don't want, that's why they get super annoyed at the design or the process or the outcome. Addictive apps are a different thing to me.
I don't think it's that compelling to say "obviously no one wants to be on Instagram and they're getting manipulated into it." ...yeah they do! The question is can you make a compelling case that spending time on it is harmful.
This reminds me of the TikTok ban that lasted all of twelve seconds.
I’ve been using the internet for longer than I care to admit, and I’ve never seen anything like it.
It was like 300 million junkies all lost their drug supplier at the same time.
That's literally what it was. These technologies are addicting. Is it as bad or the same as heroin? No. However, they are designed to be addicting.
Well seeing how we are all granted with one single life, maybe we should be more upset at things that take away our valuable time and replace it with things that make us angry? Who's to say that these things aren't worse than heroin? Lots of people would argue otherwise, I'm becoming one of them myself. Heroin only impacts one individual, social media impacts every connected person on the planet.
Mass misery is still misery.
Not as good as heroin either.
> I don't think it's that compelling to say "obviously no one wants to be on Instagram and they're getting manipulated into it." ...yeah they do!
I can't say I know anyone who defends extended social media usage. Do you?
Do you think Instagram/Facebook is a wolf in sheep’s clothing, or a sheep with fangs?
By that I mean- is the product addiction, with a shroud of media, or is it media which just happens to be addictive.
They are the wolf. The product is the user's attention, they are ad delivery networks disguised as "social media."
The entire revenue model is based on on engagement and clicks, the product is incentivized to maximize time spent on the service at any cost. Addiction is a core engineering requirement.
> is the product addiction, with a shroud of media, or is it media which just happens to be addictive.
It's the former, by design:
https://news.ycombinator.com/item?id=24579498
https://news.ycombinator.com/item?id=26846784
they know what they're doing, they've tried to bury the evidence but their own internal studies have shown addiction and harmful psychological effects in children
facebook in the past has done tests on emotional implementation on their users without informing them
they're rotten from the head down
https://archive.ph/3HkyR
While I agree with the premise, I do wonder how you can write a law that would stop the behavior we want to stop without hurting beneficial features or allowing the law to be too easily bypassed.
How do you describe in a legal way the difference between a useful feature people want and an addictive feature they don’t want?
> How do you describe in a legal way the difference between a useful feature people want and an addictive feature they don’t want?
I don't know how you'd write it in a law either, but if you're in a meeting at your tech company, and the product owner or tech lead uses language like "We need to get users to do..." and "We need to incentivize..." and "It should be easy to do X and hard to do Y..." then do whatever is in your power to steer/stop. You're not really building a product users want, you're pushing a behavior-modification scheme onto users.
> How do you describe in a legal way the difference between a useful feature people want and an addictive feature they don’t want?
For laws like this it always boils down to "I'll know it when I see it" which is such a shockingly poor way to write legislation that I'm flabbergasted it doesn't immediately fail any amount of rudimentary scrutiny. Not to mention the latitude it grants for selective enforcement. It's basically Washington asking (through the Economist) for a leash on platforms that host their critics that they can yank at any time the population gets too rowdy, with the convenient justification that the algorithm is too good and our attention spans are in danger or whatever.
One way is intent. If a company's internal communications show that they're intentionally making it addictive, or worse they know it causes harm, you have the smoking gun. This of course doesn't catch all the abuse, but at least it makes it much harder to do this down an entire reporting chain.
One famous case was Apple suing Samsung over patents. Hard to prove until internal comms surfaced showing intent to copy the iPhone.
Agree. My first thought is most people in early days didn’t even want to start using PCs for work to begin with. The businesses generally had to mandate it. I imagine many people are facing this today with AI.
Very simple - force companies into data interoperability. That will allow users to move to competition without any data loss. I.e. nobody actually cares that GitHub is constantly down because you can move your repos to a different git provider or to your own server.
Well, you could look to the gambling market for inspiration and let people voluntarily sign up for a blacklist on that feature.
That would be a lot of extra work for the platforms, but I think the results would be interesting. It amounts to legislating that certain features have to be optional and configurable.
There are still supposedly serious people who should know better than insist "dark patterns" are not real and a mechanism to attack tech companies. I don't know how anyone these days can honestly reach that conclusion. Some of these sites use similar strategies as the old tobacco companies used to, all of this stuff is known already to marketers.
But are they actually serious people? I had corporate astroturf accounts arguing with me on my otherwise-ignored blog as early as 2004. All this time later, I just assume that every serious corporation employs PR firms using sock-puppet accounts to shill in favor of whatever dark shit they're doing, acting like it all just really great and good for us.
The Irony is that in order to read this entry I had to pass a cookie wall, which gave me only ‘Accept all’ and ‘Manage’. Then I couldn’t read it, because I had no subscription.
> An internal memo found that 12-year-olds were three times as likely as 32-year-olds to stay on Facebook for the long term, despite the platform nominally requiring users to be at least 13; the memo concluded that Facebook “should consider investing more heavily in bringing in larger volumes of tweens”.
100 years from now the descendants of the engineers who work at Big Tech will be looked upon by their descendants with the same shame that people nowadays look at ancestors who were involved in tobacco.
I don't think it will take 100 years, the world is already souring on big tech.
>people nowadays look at ancestors who were involved in tobacco
Huh? Does anyone actually care any more? The kind of moralizing busybodies that spend their time shaming the tobacco industry are few and far between.
This is an outrageously dumb thing to say. BIg Tobacco knowingly sold a product that physically addicted (the only real form of addiction) its users and killed them.
Facebook is not that.
Facebook ran experiments on on unknowing teenage girls to study how being shown negative content leads to negative mental health outcomes, which has lead to suicide.
> physically addicted (the only real form of addiction)
https://journals.sagepub.com/doi/10.1177/26318318221116042
snippet from the abstract
> Contrary to the earlier notion that addiction is predominantly a substance dependency, research now suggests that any source or experience capable of stimulating an individual has addictive potential. This has led to a paradigm shift in the psychiatric understanding of behavioural addictions.
dopamine, the little “hit” you get on social media sites or when you get a “ping”, has a massive role to play in behavioural addictions. and with behavioural addiction it basically causes the same stuff in the brain that cocaine etc does (very simplified explanation).
also, i’m a recovering drug addict. and i can tell you for sure from my lived experience that addiction is definitely not limited to physical stuff like drugs. xD
> Problem gambling (PG), also known as pathological gambling, gambling disorder, gambling addiction or ludomania, is repetitive gambling behavior despite harm and negative consequences. [0]
Addiction isn't just [chemical in blood stream] -> [addiction]. Addiction involves many steps, many of them in the brain, and many of those reactive to non-physical events.
[0] https://en.wikipedia.org/wiki/Problem_gambling
Depression is not death, but it is still a loss of life.
>the only real form of addiction
gonna need a citation on that one, dawg
Gambling is conventionally considered addictive, but the user isn't ingesting chemicals. I don't think a physical/non-physical binary really stands up under scrutiny. I mean, aren't all addictions physical insofar as they stimulate the body to produce neurotransmitters?
Plus, smoking doesn't kill people; its pathological outcomes do. Similarly, looking at a phone screen might hurt a user's eyes, but it won't kill them; however, the decisions that user makes over time due to the effects of the subject matter they interact with might definitely put them at risk. And if aspects of that subject matter are deliberately amplified for their addictive properties, should platforms be regulated to control this?
Wellll....
https://www.npr.org/sections/shots-health-news/2025/06/18/nx...
Look it's either this or we adopt an economic strategy that isn't basically "assume the market magically knows what is best"—i.e., communism, as I understand Americans to know the term.
Step by step I am slowly backing away from any technology that I dont like, sometimes going to ridiculous lengths to bypass certain imposed aysmmetric requirements, up to and including abandonment. Nothing in my house beeps. My only online subscription is for web space. At this point it has become fun, as I have stoped reacting, and am experimenting and planning ahead, while figureing out ways to increase my income, while reduceing my personal spend
...but but but Innovation!
I'm no defender of engagement algorithms and social media (including upvote based algos and this site too)....but this is a ridiculous argument.
Social media is not making you behave in ways you don't want. On the contrary, it's giving you EXACTLY what you want. People want to doomscroll social media instead of engage reality, because the real world requires action, effort and social risk...doomscrolling is pure passive consumption.
If we're going to give people autonomy and freedom to choose how they spend their time, at some point we have to draw the line and hold people accountable for their own actions. Or we have to acknowledge we'd rather stay in a permanent state of adolescence and give full control of our lives to big brother.
This constant push by the urban monoculture to turn everything into an "addiction" and turn everyone into a "victim" is a terrible set of ideas to put in peoples heads and is equally as toxic as anything they claim smartphone apps are trivially doing with UI design.
Apps are not physically addictive like cigarettes or alcohol and never have been.
And if you're going to argue social media preys on reward systems in the brain, this is also true about everything that humans do. Reward systems in the brain govern every single action we take, so everything we do can turned into a victimization by some addictive outside force.
What is addiction? Can you explain to us how you think about addiction?
Everything is an addiction. Nothing is an addiction. Instead of jumping down a semantic rabbit hole, it might be more useful to look at specifics since obviously its a spectrum.
I can say with certainty that opioids are addictive. I can also say with certainty that doomscrolling is not. I have yet to meet someone who would steal copper pipes off of an abandoned building or sell their body on the street for a few scrolls of tiktok.
But why do you get out of bed at all in the morning? What drives you to exist...are those reward systems in the brain addictive? Why are you sitting at your keyboard right now arguing with a random stranger on the internet?
Are you procrastinating something else you should be doing instead...and is that Hackernews' fault or yours?
So, buried within this extended mostly-non-answer, it seems your definition of an addiction is something that drives someone to steal copper pipes.
Litigating the semantics of a word doesn't get us anywhere closer to defining the limits of personal responsibility.
You'd like the goalposts to sit closer so its easier to offload responsibility onto abstract external entities.
I'm arguing this doesn't change who has to be the one to close the app, shut off the TV, turn off the video game, close the bag of candy and take risks in the real world.