No credit for the art direction and inspiration? Brogue?
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
Gets stuck in a redirect loop with the message:
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in Safari on 26.4
Pretty fun! I keep getting instantly killed by things though and I'm not sure why, possibly a bug.
that's actually a beloved feature of "true" roguelikes
I see you haven't played Noita!
Noun of Noun
Reminds me a lot of NetHack, good times
Found it a bit annoying having to press 'i' at the start in order to equip the dagger and armor that were on my backpack, but well done.
No credit for the art direction and inspiration? Brogue?
Or did I miss the attribution?
* Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution.
The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations and ASCII.
Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the gente.
I’ll be sure to keep that in mind with my next plumber platformer
> No credit for the art direction and inspiration? Brogue?
In the age of LLMs the "author" might not even know where the art direction and inspiration came from!
Wouldn't the credit go to ... rogue?
The genre of course. But this is almost a 1-1 copy of the Brogue style. Right down to the colors, animation, and ASCII
are you not familiar with the actual game rogue, or nethack?
Yes. I don’t we’re having the same argument though.
fun project!