If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar.
Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail... it's been a comedy of errors).
How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald
It's a port of a disassembly that requires you to provide your own ROM. The legality of such things is a tangled web that anyone producing them needs to navigate very, very carefully.
It's mostly argued around or against the application of fair use. I suggest consulting a lawyer if you're truly interested, as it quickly gets into legalese around what constitutes ownership, distribution, etc. Throw in a lack of extensive case law and you quickly get into opinions rather than legal bases.
I’m of the opinion that projects like this should start hosting Forgejo instances in countries with favorable laws and just mirroring to Github for exposure.
I did a Pokémon Crystal playthrough several months ago, still great games!
I used an emulator on my laptop with increased speed so it made everything like walking and combat way faster which was really nice and I probably would have given up if it wasn't for that
Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.
Confirming that saving genuinely works. Interesting stuff. Wonder if we can get trades working too.
Yeah, I made sure saving worked correctly
Why Emerald -- is classic already done?
If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar.
Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail... it's been a comedy of errors).
Try https://afterplay.io it’s cross platform, saves every 20 seconds and keeps your last 50 saves which you can recover from if anything goes wrong
https://github.com/tripplyons/pokeemerald-wasm/
How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald
It's a port of a disassembly that requires you to provide your own ROM. The legality of such things is a tangled web that anyone producing them needs to navigate very, very carefully.
Interesting; but the GitHub project linked seems to have the original animations from the ROM.
It's mostly argued around or against the application of fair use. I suggest consulting a lawyer if you're truly interested, as it quickly gets into legalese around what constitutes ownership, distribution, etc. Throw in a lack of extensive case law and you quickly get into opinions rather than legal bases.
I’m of the opinion that projects like this should start hosting Forgejo instances in countries with favorable laws and just mirroring to Github for exposure.
I did a Pokémon Crystal playthrough several months ago, still great games!
I used an emulator on my laptop with increased speed so it made everything like walking and combat way faster which was really nice and I probably would have given up if it wasn't for that
Super neat. I'd love to see what it would be like to play with more modern &intuitive touch controls instead of just the D-pad and A/B.
29 FPS for me, what hardware are you using to get a hundred thousand FPS?
iPhone 13. Did you change the slider at the bottom?
Very cool. Too bad this doesnt seem to work as a PWA, or am I jusr missing the button on Android Firefox?
You could send a PR. It's reasonably straightforward to add a manifest to make the app installable (https://developer.mozilla.org/en-US/docs/Web/Progressive_web...), and to use Workbox to make it work offline since it's fully static (https://developer.chrome.com/docs/workbox).
The one caveat is that a PWA needs an icon but the project doesn't currently have one, so you'd have to design, find, or LLM-generate one.
You have to use "Add to home" menu item on Firefox for Android. But this web app doesn't seem to be a PWA.
Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.
Yes, it a recompilation of a community decompilation!
Any way to get sound?
I have not added that yet, but it would probably be quite easy to throw a few prompts to Codex to do so.
Next step: 100% browser javascript pokémon emerald.
some weeks ago I made a Gameboy emulator from zero in rust and then exported it to wasm
https://holy-lake-f6df.sdreyesg.workers.dev/
took me 3 hours with Opus. Opus knew the whole ISA, clock, bus quirks, etc. from their training without any external docs
Likely because all of the external docs were already in its training set.
Yes, this project was made in around 15 hours of Codex.