> "These haven't been tested, validated, debugged, or verified!"
I really don't understand what the point of it is, then. It's not anymore "I put a lot of effort into something because I have the knowledge, experience and time to do so, hope you enjoy", it's like "I paid AI tokens to to that. Everyone could've done, but I paid with my own pocket. And it's untested.". That's it?
> "Yes, I used Google Anti-Gravity to convert the programs from GW-BASIC to 'C', but what a better learning tool than to debug a program?"
Debugging a program is an excellent learning tool. It's just not better than another learning tool: coding the program yourself. :)
The version of that book I remember came out long before there was GW-BASIC, in fact, it came out just before there were microcomputers and you might type them into a PDP-8/10/11. I bought a copy at the DEC store in the Mall of New Hampshire circa 1980.
Some of the games used features that were not supported on most microcomputer BASICs but you could type most of them into a TRS-80 or Apple ][ without changes and you could run all of them with minor modifications. Fun times!
Jeff Atwood (of Stack Overflow) started a similar effort a few years ago albeit in multiple programming languages. It was pre AI. I am sure AI would make short order of many of the conversions with very little tokens however that was never the point.
Which then gets tossed into a compiler and who knows what kind of code that thing spits out. That's why I only support projects written in assembly by real programmers.
I liked maze games with sprites and CHASE.bas (like later PAC-MAN) was a first glimpse of coded transactional survival, though you usually didn't survive long. Great terminal game as was GORILLAS.bas. For printers/fanfold paper BANNER.bas was a functional matrix font generator. They were the days of SNOOPY
calendars on various RPG/COBOL/DartmothBASIC/FortranIV/77 platforms.
This treasured Volume and the whole series https://archive.org/details/bestofcreativeco00ahld was where a lot or it came together. Fun book and a Merry Prankster vibe from the Furry Freak Bros cover art, fun times for 13 year olds!
> "These haven't been tested, validated, debugged, or verified!"
I really don't understand what the point of it is, then. It's not anymore "I put a lot of effort into something because I have the knowledge, experience and time to do so, hope you enjoy", it's like "I paid AI tokens to to that. Everyone could've done, but I paid with my own pocket. And it's untested.". That's it?
> "Yes, I used Google Anti-Gravity to convert the programs from GW-BASIC to 'C', but what a better learning tool than to debug a program?"
Debugging a program is an excellent learning tool. It's just not better than another learning tool: coding the program yourself. :)
The version of that book I remember came out long before there was GW-BASIC, in fact, it came out just before there were microcomputers and you might type them into a PDP-8/10/11. I bought a copy at the DEC store in the Mall of New Hampshire circa 1980.
Some of the games used features that were not supported on most microcomputer BASICs but you could type most of them into a TRS-80 or Apple ][ without changes and you could run all of them with minor modifications. Fun times!
Yep. Ahl's book was first released in 1973... about 10 years before GW-BASIC.
Jeff Atwood (of Stack Overflow) started a similar effort a few years ago albeit in multiple programming languages. It was pre AI. I am sure AI would make short order of many of the conversions with very little tokens however that was never the point.
https://github.com/coding-horror/basic-computer-games
Anyone remember GORILLA.BAS and NIBBLES.BAS? I learnt to program by fiddling with these.
https://en.wikipedia.org/wiki/Gorillas_(video_game)
https://en.wikipedia.org/wiki/Nibbles_(video_game)
> "These haven't been tested, validated, debugged, or verified! ... I used Google Anti-Gravity to convert the programs from GW-BASIC to 'C'"
Doesn't seem like there's anything of interest here. It's just tossing existing code into a LLM.
Which then gets tossed into a compiler and who knows what kind of code that thing spits out. That's why I only support projects written in assembly by real programmers.
Shame really as it would have been relatively straightforward forward to build in an agent loop that actually tests the games.
Of all the books which I've thought need to be re-written as Literate Programs:
http://literateprogramming.com/
These are at the top of the list.
I liked maze games with sprites and CHASE.bas (like later PAC-MAN) was a first glimpse of coded transactional survival, though you usually didn't survive long. Great terminal game as was GORILLAS.bas. For printers/fanfold paper BANNER.bas was a functional matrix font generator. They were the days of SNOOPY calendars on various RPG/COBOL/DartmothBASIC/FortranIV/77 platforms.
This treasured Volume and the whole series https://archive.org/details/bestofcreativeco00ahld was where a lot or it came together. Fun book and a Merry Prankster vibe from the Furry Freak Bros cover art, fun times for 13 year olds!