> It is unclear how Jurassic Park crew got their hands on a Motorola Envoy
The head of frogdesign (Hartmut Esslinger) ended up running into Spielberg on a plane and showed it to him. The one in the movie is an original mockup.
What a great post! I would love to read more of these for other films.
> Everything in the set was real. We couldn't fake any of it, because audiences are so sophisticated now in their knowledge of computers.
> ...
> - Cory Faucher (Special Effects Coordinator)
This sentiment seems to run throughout the movie, and I believe it's why it's held up so well in terms of visuals, I don't think it would have aged nearly as well as it has if more CGI (or other ways of "faking" things) had been been used.
As for the question (in <references[9]>):
> Some code associated with Nedryland is visible on screen. It looks like actual source code[9] with Classic Mac OS API functions calls.
That looks like old Pascal, and since the window has MPW (Macintosh Programmers Workshop) in the title, that's probably it?
> Some code associated with Nedryland is visible on screen. It looks like actual source code[9] with Classic Mac OS API functions calls
The source code shown is from the code included with the Macintosh Programmers Workshop, Apple's original IDE for the Mac.
One of the windows shows the example for how to make a HyperCard XCMD and the other one looks like an MPW script for using Apple's Projector source control.
It had a Motorola 68000 processor at 16 MHz, 2–8 megabytes (MB) of RAM, a 9-inch (23 cm) monochrome backlit liquid-crystal display (LCD) with 640 × 400 pixel resolution, and the System 7.0.1 operating system.
A single mp3 would be more than the entire memory, let that sink in :)
I re-read the book recently and it was really fun to read about the tech now. The descriptions of how difficult it was to build a database that could handle storing 3bil base pairs, which is trivia now. Probably the most sci-fi part of the book, they had image recognition tech so advanced it could track individual dinosaurs from arbitrary video angles alone.
Also, Nedry got absolutely shafted by Hammond in the book. Nedry describing the difficultly in building a complex system with minimal requirements had me sympathizing, lol.
Crichton was frighteningly good as a prognosticator and futurist. Certainly for a writer with a medical degree. He fought the good fight, trying to inculcate caution. Most of his books (even from the seventies) hold up surprisingly well until the early 2000s. They got a bit weird by 2006. But then so did our ideas of future tech.
Also, SGI keyboards never used ADB. Indigo-era SGIs used a mini-DIN keyboard/mouse, but it was proprietary. They were PS/2 starting with the Indigo2 and Indy.
Generally full marks on realism, but I have to ask: Is a combination of SGI and old school macs a sensible platform for running a park? I guess if the macs can get on an appropriate network then they could at least send control commands, but they feel like an odd fit compared to the UNIX™ boxes.
Macs probably would've been a reasonable choice for all the administrative/office tasks (emails, spreadsheets, presentations, all that jazz), leaving the heavy lifting to the IRIX boxen. Probably would've also been the typical first choice for GUI-driven applications (like NedryLand).
But I wasn't quite alive yet in 1991 (let alone administering IT deployments for biolabs and theme parks colocated on remote tropical islands), so what do I know lmao
A Quadra 700 could run A/UX 3.0 or higher, which would make it relatively pleasant for the macs and unix workstations to interoperate (provided you spared no expense).
In addition to A/UX, there were X window servers for classic Mac OS, with the companies making them selling it as a cheaper alternative to get a graphic UNIX terminal
I used to work in an IT department that I called 'The Onion'. That's because the further into the room you went the older the systems got. It was a mix of almost anything you could think of in the mid 90's thru to mid 2000's. The oldest machine was some SGI thing.
So you would be surprised but also, it meant there were a lot of grey beards keeping the whole thing running.
I can see the SGI machines. Those were top of the line things (though sort of more for rendering...). The macs seem weird. I still remember wondering if he meant svr3 or svr4.
And yet again I am reminded of how SGI was so far ahead of the graphics game and yet was absolutely demolished because others could see the potential for domestic add-on cards when SGI was focusing on entire work stations.
3DFX and Nvidia ultimately put them out of business.
> It is unclear how Jurassic Park crew got their hands on a Motorola Envoy
The head of frogdesign (Hartmut Esslinger) ended up running into Spielberg on a plane and showed it to him. The one in the movie is an original mockup.
Source: https://www.therpf.com/forums/threads/jurassic-park-tablet-d...
Discussion: https://news.ycombinator.com/item?id=46752261
Thanks, I am going to update the article!
What a great post! I would love to read more of these for other films.
> Everything in the set was real. We couldn't fake any of it, because audiences are so sophisticated now in their knowledge of computers. > ... > - Cory Faucher (Special Effects Coordinator)
This sentiment seems to run throughout the movie, and I believe it's why it's held up so well in terms of visuals, I don't think it would have aged nearly as well as it has if more CGI (or other ways of "faking" things) had been been used.
As for the question (in <references[9]>):
> Some code associated with Nedryland is visible on screen. It looks like actual source code[9] with Classic Mac OS API functions calls.
That looks like old Pascal, and since the window has MPW (Macintosh Programmers Workshop) in the title, that's probably it?
> Some code associated with Nedryland is visible on screen. It looks like actual source code[9] with Classic Mac OS API functions calls
The source code shown is from the code included with the Macintosh Programmers Workshop, Apple's original IDE for the Mac.
One of the windows shows the example for how to make a HyperCard XCMD and the other one looks like an MPW script for using Apple's Projector source control.
https://en.wikipedia.org/wiki/Macintosh_Programmer's_Worksho...
It had a Motorola 68000 processor at 16 MHz, 2–8 megabytes (MB) of RAM, a 9-inch (23 cm) monochrome backlit liquid-crystal display (LCD) with 640 × 400 pixel resolution, and the System 7.0.1 operating system.
A single mp3 would be more than the entire memory, let that sink in :)
I re-read the book recently and it was really fun to read about the tech now. The descriptions of how difficult it was to build a database that could handle storing 3bil base pairs, which is trivia now. Probably the most sci-fi part of the book, they had image recognition tech so advanced it could track individual dinosaurs from arbitrary video angles alone.
Also, Nedry got absolutely shafted by Hammond in the book. Nedry describing the difficultly in building a complex system with minimal requirements had me sympathizing, lol.
Crichton was frighteningly good as a prognosticator and futurist. Certainly for a writer with a medical degree. He fought the good fight, trying to inculcate caution. Most of his books (even from the seventies) hold up surprisingly well until the early 2000s. They got a bit weird by 2006. But then so did our ideas of future tech.
Also, SGI keyboards never used ADB. Indigo-era SGIs used a mini-DIN keyboard/mouse, but it was proprietary. They were PS/2 starting with the Indigo2 and Indy.
Generally full marks on realism, but I have to ask: Is a combination of SGI and old school macs a sensible platform for running a park? I guess if the macs can get on an appropriate network then they could at least send control commands, but they feel like an odd fit compared to the UNIX™ boxes.
Macs probably would've been a reasonable choice for all the administrative/office tasks (emails, spreadsheets, presentations, all that jazz), leaving the heavy lifting to the IRIX boxen. Probably would've also been the typical first choice for GUI-driven applications (like NedryLand).
But I wasn't quite alive yet in 1991 (let alone administering IT deployments for biolabs and theme parks colocated on remote tropical islands), so what do I know lmao
A Quadra 700 could run A/UX 3.0 or higher, which would make it relatively pleasant for the macs and unix workstations to interoperate (provided you spared no expense).
In addition to A/UX, there were X window servers for classic Mac OS, with the companies making them selling it as a cheaper alternative to get a graphic UNIX terminal
I used to work in an IT department that I called 'The Onion'. That's because the further into the room you went the older the systems got. It was a mix of almost anything you could think of in the mid 90's thru to mid 2000's. The oldest machine was some SGI thing.
So you would be surprised but also, it meant there were a lot of grey beards keeping the whole thing running.
I can see the SGI machines. Those were top of the line things (though sort of more for rendering...). The macs seem weird. I still remember wondering if he meant svr3 or svr4.
Right - if it was all SGI, or even a mix of unix workstations, I wouldn't have blinked. It's just the macs that throw me.
Same. I'd have chosen some of those new Xerox Parc bad boys.
The Macs won't old school at the time. They were high-end workstations for anyone who didn't need Unix and wanted a GUI that worked.
Right. I just mean that macs running pre-Darwin Mac OS seem an odd choice.
true. the book was written before Windows was released.
And I was worried I wasn't going to have anything to read tonight.
And yet again I am reminded of how SGI was so far ahead of the graphics game and yet was absolutely demolished because others could see the potential for domestic add-on cards when SGI was focusing on entire work stations.
3DFX and Nvidia ultimately put them out of business.
Guess my OS?