Is there an underlying logic to the spatial layout?
I made something similar for charting out the Bevy ecosystem recently, where my layout is driven by co-use of crates in projects scraped from GitHub. I'm afraid I didn't use an agent swarm though, and it's merely self hosted, not deployed in a single command. https://crates.rugaex.com/
I'd like the yc cosmos explorable in a no man's sky type game where visiting the company planets will let you explore their business model manifested as a planetary culture and enemy types. The big AI companies will be black holes sucking in material and taking everyones lunch
but like how does it help in exploring it? I get its cool looking but that's pretty much all to it. Also stars don't make much sense if all of them are exactly the same when in reality every star is very different in shape, type, nature etc. This is just mapping nodes on a 3d space and putting a cosmic barely thought out theme on it that concetually doesn't connect to the underlying data much
Is the z/y axis flipped, maybe that's personal preference
Is there an underlying logic to the spatial layout? I made something similar for charting out the Bevy ecosystem recently, where my layout is driven by co-use of crates in projects scraped from GitHub. I'm afraid I didn't use an agent swarm though, and it's merely self hosted, not deployed in a single command. https://crates.rugaex.com/
I'd like the yc cosmos explorable in a no man's sky type game where visiting the company planets will let you explore their business model manifested as a planetary culture and enemy types. The big AI companies will be black holes sucking in material and taking everyones lunch
Cool idea, I have a couple of suggestions:
- Get rid of the stars in the background, it's hard to distinguish a YC star from the one in the background.
- Stars are way too small, it'd be better if you scale up the size. It's hard to select a star without zooming in.
Cool! it's a bit annoying that I am not able to drag with right button
^ Builder here, I used Kimi K3 and agent swarms to turn YC companies into an interactive galaxy. Every star is a startup you can click and explore.
What are the broad strokes of K3's design? What did you learn?
but like how does it help in exploring it? I get its cool looking but that's pretty much all to it. Also stars don't make much sense if all of them are exactly the same when in reality every star is very different in shape, type, nature etc. This is just mapping nodes on a 3d space and putting a cosmic barely thought out theme on it that concetually doesn't connect to the underlying data much
the post seems to be link farming for the poster's startup that hosts the site