Navigation was difficult as the screen eats the cursor which resulted in blind clicks, and the arrow keys did not move around as expected. Smashing esc/enter blindly eventually led me to checking out. The animation rendered the case going into the bag but then rendered the object on the outside of the back as if it was stuck with velcro instead of sitting inside.
I agree, but I wonder if it's inherently missing being a shared space. Even if these were commercial places, other people interacted with them in different ways, which shaped it to some degree
You need to hire someone to just record judgy videos of each of the famous titles, to get the full effect. Make it look like a 16bit era videocoded like nighttrap or myst.
Navigation was difficult as the screen eats the cursor which resulted in blind clicks, and the arrow keys did not move around as expected. Smashing esc/enter blindly eventually led me to checking out. The animation rendered the case going into the bag but then rendered the object on the outside of the back as if it was stuck with velcro instead of sitting inside.
I have a similar project, with goodreaads records https://github.com/kmcheung12/goodshelf
A 3D video store architecture is a fascinating approach to spatial media management. Great to see more 3D-first tooling popping up.
I agree, but I wonder if it's inherently missing being a shared space. Even if these were commercial places, other people interacted with them in different ways, which shaped it to some degree
You need to hire someone to just record judgy videos of each of the famous titles, to get the full effect. Make it look like a 16bit era videocoded like nighttrap or myst.
just generate the opinionated teen locally on your GPU using LTX or something similar
I can smell the screenshots -- that's how accurate the portrayal is. Well done.
Mental, that
I've tried creating something similar since 2013. Never could get it right. My idea was closer to that of a Japanese Adult Video Store.
Haha this is hilarious