Going forward, I simply will not be purchasing any game that does not work on Linux. I realize that I'll be missing out on some titles, but Windows simply isn't worth the headache. CachyOS has been working great for me. Proton has been amazing. I have had zero problems with the games I typically play -- some of which are multiplayer. Luckily, I have not run into anti-cheat issues yet.
There are obviously few or no hard technical blockers preventing Valve and the Linux community from supporting any game that runs on Windows, unless it's been specifically engineered to block Linux, and publishers of those games will simply not be getting my money anymore. If Windows was still as pleasant and non-invasive as eg KDE Plasma on Cachy, it would be a different story, but I haven't used it in months (previously I did my desktop gaming in a windows VM) and the feeling of relief is almost tangible. Windows 11 is _so fucking bad_.
I understand that there may be some semi-legitimate arguments around anticheat, but a) not my problem, and b) back in the day we dealt with cheaters by having a persistent dedicated server community with admins ready to kick or ban. The publishers took that away from us.
I'm pulling for Microsoft to create an XboxOS for PC you can just freely install on any machine, as that's about the only thing I care about regarding Windows. Then I could see myself dualbooting that when I want to play my Xbox collection. And it'd be nice to build a beefy machine to max them out on, once the PC component prices settle a bit.
They're playing with that with the Xbox Full Screen Experience on ROG Xbox Ally, but it's still running Windows 11 underneath. I just want the Xbox.
Given how dogshit Windows 11 is, and how dogshit the Xbox-branded apps have consistently been in the last 10 years or so (it's genuinely impressive how bad they are), it's hard to see why a new Microsoft thing wouldn't have all the same problems. They just don't make software to serve the user anymore.
We should invest in solutions outside of Microsoft for games. Even if Microsoft comes out with XboxOS, and even if somehow it isn't terrible, it will eventually be terrible and will enable companies to continue to do anti-consumer B.S. like what Ubisoft is doing here.
I recently moved to Linux for gaming. Last time I tried was around 2008 and I guess I was reluctant to move gaming to Linux because that experience was far from smooth.
Honestly, it's like magic that I can run "The Finals" on highest settings without any hiccup. It literally 'just works'. Happy that I could completely get rid of Windows (it was only there for gaming). It's still hard to believe, given back in 2008 when playing CS I had framerate bugs, text would not render properly (even after messing around with it for some days), and mouse input was.. not ideal. It's come a long way since the days of WINE.
FWIW, I moved from Debian to "Nobara Linux" for this. Mostly because I was in the mood for some distro hopping as well. Highly recommend the experience. (https://nobaraproject.org/). It was a smooth experience from the start, no issues installing it, drivers worked out-of-the-box, audio settings all worked fine, and Steam was pre-installed as well. Super cool.
Would not move back to Windows gaming for Ubisoft games lol.
Yeah, I hadn't used Fedora-based distros for over a decade. I haven't ran into issues with Nobara, but I'm sure that if I do any LLM can help me debug/resolve them.
Definitely lowers the barrier of entry for someone entirely new to Linux as well.
Nobara Linux, which is based on Fedora. I used the "Gnome" installer rather than "official" because I still want a regular desktop experience. I've been on Linux for development since 2008 as well so I wanted an "all in one" OS this time rather than dual-boot Linux/Windows.
I'm running this on AMD CPU & GPU (because AMD historically was always better supported than Nvidia). I've not run into any issues the past weeks. Discord and the game both run smoothly. Honestly hard to believe given how rough it was in the past.
That said, I don't play a wide variety of games, I tend to stick with a single game for years. So I'm happy just running "The Finals" and haven't tried other games lol.
What kind of issues are you running into with Bazzite?
>What kind of issues are you running into with Bazzite?
It's just a mess. There are three different ways to get software, so despite being a seasoned Linux user of 20+ years I'm never really sure if I'm installing something via the happy path or not.
I wanted to install Battle.net, for example, and the best/only way I could get it to work is by following some random forum post to run battle.net as a steam app, so if I want to play StarCraft 2 I need to launch Steam, launch bnet from within steam, then finally run sc from that.
Networking is kinda flaky, too. Sometimes games (incidentally, StarCraft, but also other battlenet games like HOTS) will simply refuse to connect to the master servers.
I could go on. None of these are deal breakers in and of themselves, but I'm continually reminded why The Year of the Linux Desktop isn't happening. It's just generally janky.
I used both Bazzite and Debian, and, while the games do "just work", the problem with Bazzite was that the peripherals were fiddly. Getting the Xbox controllers to work needed some fiddling every time, streaming games from the desktop was hit and miss, and a few other small things like that.
It's still amazing how well gaming on Linux works, but the only reason why I wanted a Steam machine is becasue when a few friends are over, I don't want to spend twenty minutes fiddling with controllers, it kills the mood. I want to turn it on and game immediately.
This is funny since they are literally using "Easy Anti Cheat" and that fully supports Linux.
From what I understand Easy Anti Cheat, makes it very easy for developers to run on Linux, basically it is a compile setting to support it. It is one of the anti-cheat providers that had decent Linux support since the beginning.
Back before Proton and when it was new developers often denied requests for turning on Linux support, however this is the first time I head a developer actively turning it off.
I think it speaks volumes of their intent that the game is to be "fully removed from the Linux platform", and they won't offer the single player experience or non competitive experience for Linux based customers.
On top of that it seems to me they tried sneaking this statement in an announcement titled "Ranked FAQ". This shows they have no respect for their customers.
But they are not selling the game for Linux. Only for Windows. It's another story that it works because of Proton but technically they don't support the platform at all.
They've stated in their patch notes that they made a change specifically to run on the steam deck. Regardless of what they say now, they have actively supported linux in the past and so should be liable for breaking the game for those customers.
And that would be fine if they left it at "we don't support it, if you run into problems on your own". When they go so far as to actively block Linux users, then they are doing something wrong and should be required to refund those purchases.
It'd actually be your mistake for buying a game for a platform that's not even supported. That they even allowed or spent resources for it to run on Linux initially is something to be grateful for.
>account for their mistake in selling you the game.
i hate ubisoft as much as the next person, but if they listed the game as only supporting windows when it launched, and someone bought it for linux despite it not being supported, ubisoft did not make a "mistake" in selling the game to them. the buyer made a decision to purchase the game for an unsupported system.
(the rule i follow, which hasn't gone wrong yet, is to avoid all ubisoft games like the plague)
edit: am i missing something here? those disagreeing, please let me know why you believe you deserve a refund in this situation, knowing that ubisoft only advertised support for windows.
> edit: am i missing something here? those disagreeing, please let me know why you believe you deserve a refund in this situation, knowing that ubisoft only advertised support for windows.
You're probably downvoted by people's emotions and feelings because they don't want to see any (even and especially if valid) defense of Ubisoft here. It's wrong and shouldn't happen, but it very much does.
I'm linux-only for 15+ years now and only buy games that run on Linux. I am filled with righteous rage when companies do what they are doing. But you're not wrong, this one is on the buyer not the seller, though everyone should remember this move and avoid buying Ubisoft games in the future because they have proven outwardly hostile.
A criticism I do give them (the seller) though, if you're going to block linux then it should be well-stated in the game description so people don't miss it. Not doing this is dishonest marketing IMHO.
There's a couple different ways to look at this. From a charitable point of view to ubisoft, they do not advertise support for Linux. Instead they openly state it's a window's only game. So when a third party (i.e. Valve) makes shim that grants linux functionality, it's not really on Ubisoft to maintain that.
However, from a consumer perspective, this is incredibly frustrating. The average person does not think of "linux vs. windows". They just bought the steam deck and when they bought For Honor it was sold on that "platform". Again, it's hard to blame Ubisoft for this conundrum since they were never necessarily trying to be steam deck compliant to begin with, but it definitely feels wrong to take the game away from a player in this perspective.
All that being said, historically across many games such as Rust, many are quick to blame linux for cheating, but pragmatically banning linux has yet to measurably reduce the amount of cheating that players report experiencing, so I don't agree with the decision at all. It's a footgun disguised as a band aid
That's the caveat of Proton. Running games on unsupported platforms they are not meant for. And if it doesn't work who's fault that? Valve? The dev? No one because it's open source so fix your own?
Honestly Valve should have a stricter warning if a game is Windows only
The situation here isn't that the game doesn't work. It does work, it's just the Ubisoft isn't happy with the quality of Easy Anti Cheat's (their third party anti cheat provider) Linux offering.
At Valve's scale, it becomes the publisher's problem. Which is, in this particular case, a good thing imo. I certainly don't mind the pressure on publishers to ensure basic compatibility with Linux
I bought Farcry 3 Blood Dragon some years ago. I seem to recall I had to install some kind of mod otherwise the game would hang on startup or had long delays because the installed version tried to communicate with some long dead Ubisoft gaming service that they'd shut down the servers for years ago. Funny they were still willing to collect the money for the game that they no longer supported.
Actually, the intent was to preserve the sense of pride and accomplishment by motivating players to play through their purchases instead of hoarding them indefinitely. You think you want a permanent game library, but you don't. Do you guys not have free time? It shouldn't be that hard to finish a game well within its service life anyways.
Valve can't even make their own anti cheat system work (VAC) on Windows let alone on Linux so not surprised that 3rd party publishers with 3rd party anti cheat system is giving up. I mean they technically work as a software but they don't fullfil their purpose, to block cheaters.
I suppose the only good solution is like those "game streaming services": move all the logic to the server and use the client only as a rendering device.
Even sending metadata so the client can use local sprites to render the enemy is hackable, if the end-user knows the coordinates where to render the enemy, it can immediately tell the server that "user aimed at $COORDS and pulled the trigger"...
I expect competitive multiplayer to shift towards dedicated locked down gaming distros (such as steamos) that will offer fully signed hardware backed (tpm) remote attestable system for anti-cheats. Which will make casually playing such games pretty awkward.
Wouldn't it be possible to have two tiers of servers here? Like have one that's accessible to everyone with a possibly increased risk of cheating and one restricted to Windows users.
I remember in the old days some games had optional anticheat and there were servers with and without it.
It’s extra hard on Linux because the amount of ways you can reconfigure a linux machine to work around boot- or root-kits, the ways you can modify a running process, and hide what is happening from an existing process.
Really, linux is meant to give you control over the software that runs in your computer. Anti-cheat is inherently about limiting what you can run on your computer. Windows is much more aimed at allowing you opt in to hard limitations.
These are the same dicks that want my kids to create dedicated Ubisoft accounts just to be able to use the PS5 games they've paid for. Never buying anything from these scammers again.
If your game doesn't work on Linux I just won't buy it. I have a steam machine and a gaming pc, your game needs to work on Linux. This isn't 2008 anymore dude...
The Verdana font that your message is written with - how can you be sure that its TrueType bytecode hasn't escaped the sandbox and snuck into your ring0?
You either put some trust into the systems made by other people, or you don't touch computers at all.
ok, 10%. but you're trading full root/admin access to game code on your pc... is it really really worth?
People are so brain washed that it is essential that here we are, sad companies won't take the option you giving them root access on linux too!
a much better solution would be absolutely no root kit, but players picking "never play with this player gain". done. boardgame.com does this and it is very much perfect and flawless.
---I stopped buying Ubisoft games after CoD MW2 when they stopped allowing dedicated servers and switched to P2P. The gameplay was trash. Can't say I miss it.---
Ubisoft didn’t make either iteration of MW2. That was activision.
But a year after that bullshit, then Ubisoft started pushing the always-online requirement for even single player games like assassins creed. Maybe you were thinking of that?
Going forward, I simply will not be purchasing any game that does not work on Linux. I realize that I'll be missing out on some titles, but Windows simply isn't worth the headache. CachyOS has been working great for me. Proton has been amazing. I have had zero problems with the games I typically play -- some of which are multiplayer. Luckily, I have not run into anti-cheat issues yet.
Same.
There are obviously few or no hard technical blockers preventing Valve and the Linux community from supporting any game that runs on Windows, unless it's been specifically engineered to block Linux, and publishers of those games will simply not be getting my money anymore. If Windows was still as pleasant and non-invasive as eg KDE Plasma on Cachy, it would be a different story, but I haven't used it in months (previously I did my desktop gaming in a windows VM) and the feeling of relief is almost tangible. Windows 11 is _so fucking bad_.
I understand that there may be some semi-legitimate arguments around anticheat, but a) not my problem, and b) back in the day we dealt with cheaters by having a persistent dedicated server community with admins ready to kick or ban. The publishers took that away from us.
I'm pulling for Microsoft to create an XboxOS for PC you can just freely install on any machine, as that's about the only thing I care about regarding Windows. Then I could see myself dualbooting that when I want to play my Xbox collection. And it'd be nice to build a beefy machine to max them out on, once the PC component prices settle a bit.
They're playing with that with the Xbox Full Screen Experience on ROG Xbox Ally, but it's still running Windows 11 underneath. I just want the Xbox.
Given how dogshit Windows 11 is, and how dogshit the Xbox-branded apps have consistently been in the last 10 years or so (it's genuinely impressive how bad they are), it's hard to see why a new Microsoft thing wouldn't have all the same problems. They just don't make software to serve the user anymore.
We should invest in solutions outside of Microsoft for games. Even if Microsoft comes out with XboxOS, and even if somehow it isn't terrible, it will eventually be terrible and will enable companies to continue to do anti-consumer B.S. like what Ubisoft is doing here.
I recently moved to Linux for gaming. Last time I tried was around 2008 and I guess I was reluctant to move gaming to Linux because that experience was far from smooth.
Honestly, it's like magic that I can run "The Finals" on highest settings without any hiccup. It literally 'just works'. Happy that I could completely get rid of Windows (it was only there for gaming). It's still hard to believe, given back in 2008 when playing CS I had framerate bugs, text would not render properly (even after messing around with it for some days), and mouse input was.. not ideal. It's come a long way since the days of WINE.
FWIW, I moved from Debian to "Nobara Linux" for this. Mostly because I was in the mood for some distro hopping as well. Highly recommend the experience. (https://nobaraproject.org/). It was a smooth experience from the start, no issues installing it, drivers worked out-of-the-box, audio settings all worked fine, and Steam was pre-installed as well. Super cool.
Would not move back to Windows gaming for Ubisoft games lol.
I too have been distro hopping, loading up Claude has made it extremely easy to be comfortable in exploring other distros
Yeah, I hadn't used Fedora-based distros for over a decade. I haven't ran into issues with Nobara, but I'm sure that if I do any LLM can help me debug/resolve them.
Definitely lowers the barrier of entry for someone entirely new to Linux as well.
Which distro are you using? I'm currently on bazzite and it's merely an okay experience.
Nobara Linux, which is based on Fedora. I used the "Gnome" installer rather than "official" because I still want a regular desktop experience. I've been on Linux for development since 2008 as well so I wanted an "all in one" OS this time rather than dual-boot Linux/Windows.
I'm running this on AMD CPU & GPU (because AMD historically was always better supported than Nvidia). I've not run into any issues the past weeks. Discord and the game both run smoothly. Honestly hard to believe given how rough it was in the past.
That said, I don't play a wide variety of games, I tend to stick with a single game for years. So I'm happy just running "The Finals" and haven't tried other games lol.
What kind of issues are you running into with Bazzite?
>What kind of issues are you running into with Bazzite?
It's just a mess. There are three different ways to get software, so despite being a seasoned Linux user of 20+ years I'm never really sure if I'm installing something via the happy path or not.
I wanted to install Battle.net, for example, and the best/only way I could get it to work is by following some random forum post to run battle.net as a steam app, so if I want to play StarCraft 2 I need to launch Steam, launch bnet from within steam, then finally run sc from that.
Networking is kinda flaky, too. Sometimes games (incidentally, StarCraft, but also other battlenet games like HOTS) will simply refuse to connect to the master servers.
I could go on. None of these are deal breakers in and of themselves, but I'm continually reminded why The Year of the Linux Desktop isn't happening. It's just generally janky.
I used both Bazzite and Debian, and, while the games do "just work", the problem with Bazzite was that the peripherals were fiddly. Getting the Xbox controllers to work needed some fiddling every time, streaming games from the desktop was hit and miss, and a few other small things like that.
It's still amazing how well gaming on Linux works, but the only reason why I wanted a Steam machine is becasue when a few friends are over, I don't want to spend twenty minutes fiddling with controllers, it kills the mood. I want to turn it on and game immediately.
I recommend you Zorin OS it works perfect out of the box
This is funny since they are literally using "Easy Anti Cheat" and that fully supports Linux.
From what I understand Easy Anti Cheat, makes it very easy for developers to run on Linux, basically it is a compile setting to support it. It is one of the anti-cheat providers that had decent Linux support since the beginning.
Back before Proton and when it was new developers often denied requests for turning on Linux support, however this is the first time I head a developer actively turning it off.
I think it speaks volumes of their intent that the game is to be "fully removed from the Linux platform", and they won't offer the single player experience or non competitive experience for Linux based customers.
On top of that it seems to me they tried sneaking this statement in an announcement titled "Ranked FAQ". This shows they have no respect for their customers.
https://dev.epicgames.com/docs/epic-online-services/platform...
Vote with your wallet on this one. It’s time gaming companies start supporting Linux.
This stuff should only be legal if companies are forced to return you the full purchase price of the game.
But they are not selling the game for Linux. Only for Windows. It's another story that it works because of Proton but technically they don't support the platform at all.
https://store.steampowered.com/app/304390/FOR_HONOR/
https://www.ubisoft.com/en-us/help/for-honor/article/system-...
They've stated in their patch notes that they made a change specifically to run on the steam deck. Regardless of what they say now, they have actively supported linux in the past and so should be liable for breaking the game for those customers.
https://www.ubisoft.com/en-gb/game/for-honor/news-updates/6j...
And that would be fine if they left it at "we don't support it, if you run into problems on your own". When they go so far as to actively block Linux users, then they are doing something wrong and should be required to refund those purchases.
So they should have to return the money you paid, to account for their mistake in selling you the game.
It'd actually be your mistake for buying a game for a platform that's not even supported. That they even allowed or spent resources for it to run on Linux initially is something to be grateful for.
>account for their mistake in selling you the game.
i hate ubisoft as much as the next person, but if they listed the game as only supporting windows when it launched, and someone bought it for linux despite it not being supported, ubisoft did not make a "mistake" in selling the game to them. the buyer made a decision to purchase the game for an unsupported system.
(the rule i follow, which hasn't gone wrong yet, is to avoid all ubisoft games like the plague)
edit: am i missing something here? those disagreeing, please let me know why you believe you deserve a refund in this situation, knowing that ubisoft only advertised support for windows.
> edit: am i missing something here? those disagreeing, please let me know why you believe you deserve a refund in this situation, knowing that ubisoft only advertised support for windows.
You're probably downvoted by people's emotions and feelings because they don't want to see any (even and especially if valid) defense of Ubisoft here. It's wrong and shouldn't happen, but it very much does.
I'm linux-only for 15+ years now and only buy games that run on Linux. I am filled with righteous rage when companies do what they are doing. But you're not wrong, this one is on the buyer not the seller, though everyone should remember this move and avoid buying Ubisoft games in the future because they have proven outwardly hostile.
A criticism I do give them (the seller) though, if you're going to block linux then it should be well-stated in the game description so people don't miss it. Not doing this is dishonest marketing IMHO.
Client-side anti-cheat is a band-aid that will always punish legit players and merely hinder cheaters.
'The client cannot be trusted' applies to simple HTTP exchanges as well as to game state.
Of course, if the server has to track and validate everything, it would cost more to operate game servers....
There's a couple different ways to look at this. From a charitable point of view to ubisoft, they do not advertise support for Linux. Instead they openly state it's a window's only game. So when a third party (i.e. Valve) makes shim that grants linux functionality, it's not really on Ubisoft to maintain that.
However, from a consumer perspective, this is incredibly frustrating. The average person does not think of "linux vs. windows". They just bought the steam deck and when they bought For Honor it was sold on that "platform". Again, it's hard to blame Ubisoft for this conundrum since they were never necessarily trying to be steam deck compliant to begin with, but it definitely feels wrong to take the game away from a player in this perspective.
All that being said, historically across many games such as Rust, many are quick to blame linux for cheating, but pragmatically banning linux has yet to measurably reduce the amount of cheating that players report experiencing, so I don't agree with the decision at all. It's a footgun disguised as a band aid
That's the caveat of Proton. Running games on unsupported platforms they are not meant for. And if it doesn't work who's fault that? Valve? The dev? No one because it's open source so fix your own?
Honestly Valve should have a stricter warning if a game is Windows only
The situation here isn't that the game doesn't work. It does work, it's just the Ubisoft isn't happy with the quality of Easy Anti Cheat's (their third party anti cheat provider) Linux offering.
At Valve's scale, it becomes the publisher's problem. Which is, in this particular case, a good thing imo. I certainly don't mind the pressure on publishers to ensure basic compatibility with Linux
>Honestly Valve should have a stricter warning if a game is Windows only
the "system requirements" section is right there, with "OS" being the first line. i dont agree that this is a valve thing.
When you though Ubisoft can't get any worse...
I bought Farcry 3 Blood Dragon some years ago. I seem to recall I had to install some kind of mod otherwise the game would hang on startup or had long delays because the installed version tried to communicate with some long dead Ubisoft gaming service that they'd shut down the servers for years ago. Funny they were still willing to collect the money for the game that they no longer supported.
I've gotten very comfortable not owning Ubisoft games[1].
[1] https://www.ign.com/articles/ubisoft-exec-says-gamers-need-t...
"Ubisoft Exec Says Gamers Need to Get 'Comfortable' Not Owning Their Games"
Nothing makes more comfortable than not playing Ubisoft games.
Actually, the intent was to preserve the sense of pride and accomplishment by motivating players to play through their purchases instead of hoarding them indefinitely. You think you want a permanent game library, but you don't. Do you guys not have free time? It shouldn't be that hard to finish a game well within its service life anyways.
Apparently so have other gamers considering that Ubisoft's stock price has fallen over 90% in the last five years.
Valve can't even make their own anti cheat system work (VAC) on Windows let alone on Linux so not surprised that 3rd party publishers with 3rd party anti cheat system is giving up. I mean they technically work as a software but they don't fullfil their purpose, to block cheaters.
I suppose the only good solution is like those "game streaming services": move all the logic to the server and use the client only as a rendering device.
Even sending metadata so the client can use local sprites to render the enemy is hackable, if the end-user knows the coordinates where to render the enemy, it can immediately tell the server that "user aimed at $COORDS and pulled the trigger"...
Doesn't easy anti cheat work on Linux / proton?
This is what I meant by my last sentence.
Easy Anti cheat works as a software but doesn't work as an anti cheat system.
Yeah I guess the confusion is the overloaded term "work". It _runs_ on Linux, but it's not effective on any system.
I stopped buying Ubisoft games a long time ago for several other reasons
I wonder how Valve will decide to handle the incoming wave of refund requests from well outside the normal 2h playtime window.
Looking at the Steam page for this game, there's a "year 10 roadmap" post.
It is advertised as a Windows only game so I doubt they'll honor them, but we'll see.
I expect competitive multiplayer to shift towards dedicated locked down gaming distros (such as steamos) that will offer fully signed hardware backed (tpm) remote attestable system for anti-cheats. Which will make casually playing such games pretty awkward.
The fact that the top comment is joking about how this juggernaut of a game is some unknown nobody is part of the problem
Wouldn't it be possible to have two tiers of servers here? Like have one that's accessible to everyone with a possibly increased risk of cheating and one restricted to Windows users.
I remember in the old days some games had optional anticheat and there were servers with and without it.
of course that would be possible, but i can't see ubisoft opting into that.
it'd be an additional expense for a very small % of the player base of a 9 year old game.
I’d be interested in hearing why they can’t get decent anti-cheat on Linux. Are there technical barriers?
It’s extra hard on Linux because the amount of ways you can reconfigure a linux machine to work around boot- or root-kits, the ways you can modify a running process, and hide what is happening from an existing process.
Really, linux is meant to give you control over the software that runs in your computer. Anti-cheat is inherently about limiting what you can run on your computer. Windows is much more aimed at allowing you opt in to hard limitations.
These are the same dicks that want my kids to create dedicated Ubisoft accounts just to be able to use the PS5 games they've paid for. Never buying anything from these scammers again.
https://www.gamingonlinux.com/anticheat/
If your game doesn't work on Linux I just won't buy it. I have a steam machine and a gaming pc, your game needs to work on Linux. This isn't 2008 anymore dude...
Source: https://www.ubisoft.com/en-gb/game/for-honor/news-updates/4W...
will never understand people who opt for a rootkit just for a 0,1% chance of a match without cheaters.
you're all the worse.
The Verdana font that your message is written with - how can you be sure that its TrueType bytecode hasn't escaped the sandbox and snuck into your ring0?
You either put some trust into the systems made by other people, or you don't touch computers at all.
trust is not binary. i trust my preinstalled system fonts more than i trust vanguard, as an example.
different goals, different people involved, different scope of access, different amount of review, different amount of use = different levels of trust
[disclaimer: I am not a competitive player nor will I ever install such a low level anticheat]
I think it's already more than 0,1% in most popular games online, but I am assuming it would be just unplayable without anticheat.
ok, 10%. but you're trading full root/admin access to game code on your pc... is it really really worth?
People are so brain washed that it is essential that here we are, sad companies won't take the option you giving them root access on linux too!
a much better solution would be absolutely no root kit, but players picking "never play with this player gain". done. boardgame.com does this and it is very much perfect and flawless.
---I stopped buying Ubisoft games after CoD MW2 when they stopped allowing dedicated servers and switched to P2P. The gameplay was trash. Can't say I miss it.---
Nevermind, wrong company.
Ubisoft didn’t make either iteration of MW2. That was activision.
But a year after that bullshit, then Ubisoft started pushing the always-online requirement for even single player games like assassins creed. Maybe you were thinking of that?
Naw, I just haven't played either company's games for so long my brain mixed up the two. Sorry
CoD games come from Activision…
What does Ubisoft have to do with CoD MW2?
Woops, wrong bad gaming company. Derp.
What does CoD have to do with Ubisoft?