I'm surprised FOSS / public domain games don't get more attention and development
Especially now with AI it should be possible to create more open source alternatives to bigger games
I'm kind of surprised there isn't as much of like a core of shared free games more (because if they have some kind of "permissive" license or no license, it's like once they're created they can be shared with absolutely everyone - like families could and should havd giant collections of all kinds of games that are theirs "forever")
Have you seen the backlash in gaming circles about game studios that use AI? Lots of gamers will avoid your game like the plague if there's even a hint of AI generated 'artwork' in it.
There are lots of open source games or game engines where the artwork is trivial to acquire and lots of people enjoy them. But these engines also have to be maintained to be available 'forever'.
The business model of game development seems not really suited to open source, lots of games are ripped off within days and posted on app stores with a slightly different name. And that's with proprietary code, with OSS it will take even less time. If you can't sell it you can't live from it and if you can't live from it you don't have the time and incentive to make a great game.
I'm surprised FOSS / public domain games don't get more attention and development
Especially now with AI it should be possible to create more open source alternatives to bigger games
I'm kind of surprised there isn't as much of like a core of shared free games more (because if they have some kind of "permissive" license or no license, it's like once they're created they can be shared with absolutely everyone - like families could and should havd giant collections of all kinds of games that are theirs "forever")
Have you seen the backlash in gaming circles about game studios that use AI? Lots of gamers will avoid your game like the plague if there's even a hint of AI generated 'artwork' in it.
There are lots of open source games or game engines where the artwork is trivial to acquire and lots of people enjoy them. But these engines also have to be maintained to be available 'forever'. The business model of game development seems not really suited to open source, lots of games are ripped off within days and posted on app stores with a slightly different name. And that's with proprietary code, with OSS it will take even less time. If you can't sell it you can't live from it and if you can't live from it you don't have the time and incentive to make a great game.
I think might more accurately reflect the current situation, definitely more slanted towards archivist
https://m.youtube.com/watch?v=OX2SPQEPlk8&ra=m
Bizarre article on a bizarrely designed website.
It just seems like a perfectly fine simplistic blog; how is it bizarre?
Matrix green on black? What year is it?