Velocity raptor is a free game that accurately simulates the effects of special relativity. It slows down the speed of light to 3m/s and you solve puzzles as a cute dinosaur. https://www.testtubegames.com/velocityraptor.html
There is also a helpful FAQ which explains all the strange things happening, such as length contraction, time dilation, and color shifting: https://testtubegames.com/srel101.html
> A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.
The first few Discworld books explore this a little bit too. I think pterry dropped the concept after that, I don't really remember it later in the series.
In the Three Body Problem Trilogy by Liu Cixin some of the more advanced civilisations have the ability to change the speed of light locally with very interesting consequences for the that local space
I'm being vague to avoid spoilers, but I'll just say that it serves for a very interesting meditation on the concept of loss, and has stuck with me for the 5+ years since I read the trilogy.
Pedantic note: The speed of light in glass, optical fiber and water is different from vacuum (much lower). On a certain scale, humanity also knows how to locally alter the speed of light though not to this extent.
It's not actually that the speed of light in a singlemode fiber optic cable is slower, but that the photons aren't travelling in a direct path down the fiber like water down a pipe. They're bouncing off the interior walls of it at like a 45 degree angle billions/trillions of times before it reaches the other end of the cable.
Basically imagine like if you wanted to walk in a straight line between two points at both ends of a empty, long, narrow rectangular warehouse, and instead of walking in a straight line from A to B, you bounced off each wall at an angle (like a pool ball ricocheting off the bumpers) to get from one end to the other. Making your cumulative distance travelled on foot much greater.
Right, and it varies with what type of glass, google "refractive index of glass".
If you google image search "refraction fiber optics" you'll get some decent pictorial examples of what I meant by photons bouncing off the interior walls of a 9/125 SM fiber optic strand billions/trillions of times on its path, I guess I was trying to write an extremely simplified explanation of refraction in something like a typical SMF-28e / G.652.D fiber.
Well I'm not a physicist, but we all travel through time at the speed of light. With a much smaller speed of light, I think relativistic speeds would be much easier to achieve. I.e. you could age noticeably differently than your family on a solo car drive to get groceries.
The more accurate statement is that all objects have the same speed in spacetime. Time is just one dimension of spacetime and objects do not all travel along that dimension with the same speed. For example, an object travelling through space at close to the speed of light will have a speed along the time dimension close to zero.
Having said that... this is mostly a slogan and makes for good Youtube videos, but it falls apart the moment you subject it to even the most basic scrutiny. For one... it doesn't make sense to talk about a speed through time since speed is literally a measure of change with respect to time, so a change in time with respect to time doesn't make any sense.
But as a slogan, it captures the idea that motion through space and the rate of your own clock are tightly linked together.
>it doesn't make sense to talk about a speed through time
Only if you're talking about other people's clocks and not your own. Your own clock is one second per second, but someone else's may be slower or faster relative.
Once again, just subject your slogan to some basic scrutiny. Your own clock is one second per second, which is a pure number, 1... that's not a speed.
So then you say take someone else's clock and compare it to your own clock, but that is still just a pure number. A speed is not a number, it has units like meters per second. A ratio of two clocks has no units at all, the units cancel. Whatever number you get, 3 or 9, it's just a factor by which two clocks disagree. You can absolutely interpret this ratio as a rate, but that doesn't make it a speed.
And a speed is exactly what the slogan needs, because the diagram/geometry it's using involves a right angled triangle where on one side of the triangle is your speed through space, and on the other side of the triangle is your speed through time, and the hypotenuse of the triangle is fixed at c (since every object travels through spacetime at this fixed speed).
For that to mean anything both sides have to be the same kind of quantity. You can't put meters per second on one side and a bare number on the other and call it a triangle. Nor can you patch it by multiplying the ratio by c to give it units, because the thing you get then grows as you speed up instead of shrinking. Either it has the right units and the wrong behavior, or the right behavior and no units at all. There's no version of this geometry that produces a consistent picture.
well the meter and the kilogram themselves are either completely or partially defined by the speed of light. its a fundamental constant that a large portion of nature depends on, so i doubt such surgical changes could be realized.
Some of the details in the paper are super cool. Since the game pulls "c" down to near walking speed, you receive photons at different rates depending on their direction relative to your motion (relativistic aberration / searchlight effect) resulting in neat visual shifts.
I don't usually download games, but I might have to make an exception just to try it out.
Can't see your website but I would think everything you see would have so much latency it would be worse than today's internet with dialup using 2GB of RAM on an Atom CPU ;)
Velocity raptor is a free game that accurately simulates the effects of special relativity. It slows down the speed of light to 3m/s and you solve puzzles as a cute dinosaur. https://www.testtubegames.com/velocityraptor.html
There is also a helpful FAQ which explains all the strange things happening, such as length contraction, time dilation, and color shifting: https://testtubegames.com/srel101.html
From further back, https://gamelab.mit.edu/games/a-slower-speed-of-light/ and https://theandelope.itch.io/a-slower-speed-of-light (https://news.ycombinator.com/item?id=4731749 284 points by po on Nov 2, 2012 with 106 comments and in 2024 https://news.ycombinator.com/item?id=40332586 with 60 comments)
> A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect (red- and blue-shifting of visible light, and the shifting of infrared and ultraviolet light into the visible spectrum); the searchlight effect (increased brightness in the direction of travel); time dilation (differences in the perceived passage of time from the player and the outside world); Lorentz transformation (warping of space at near-light speeds); and the runtime effect (the ability to see objects as they were in the past, due to the travel time of light). Players can choose to share their mastery and experience of the game through Twitter. A Slower Speed of Light combines accessible gameplay and a fantasy setting with theoretical and computational physics research to deliver an engaging and pedagogically rich experience.
MIT Game Lab made a take on this back in 2012.
https://gamelab.mit.edu/games/a-slower-speed-of-light/
Loved that game!! Blew my mind in my 1st year physics classes
Played around with this one before. Very interesting. Thanks for linking it.
It would be nice to add controls for mobile.
https://relativity-park-mobile.kshmir.chatgpt.site/
The first few Discworld books explore this a little bit too. I think pterry dropped the concept after that, I don't really remember it later in the series.
Btw there is also this
https://en.wikipedia.org/wiki/A_Slower_Speed_of_Light
In the Three Body Problem Trilogy by Liu Cixin some of the more advanced civilisations have the ability to change the speed of light locally with very interesting consequences for the that local space
I'm being vague to avoid spoilers, but I'll just say that it serves for a very interesting meditation on the concept of loss, and has stuck with me for the 5+ years since I read the trilogy.
Same here, the quote on time passing stuck with me quite a bit.
Pedantic note: The speed of light in glass, optical fiber and water is different from vacuum (much lower). On a certain scale, humanity also knows how to locally alter the speed of light though not to this extent.
It's not actually that the speed of light in a singlemode fiber optic cable is slower, but that the photons aren't travelling in a direct path down the fiber like water down a pipe. They're bouncing off the interior walls of it at like a 45 degree angle billions/trillions of times before it reaches the other end of the cable.
Basically imagine like if you wanted to walk in a straight line between two points at both ends of a empty, long, narrow rectangular warehouse, and instead of walking in a straight line from A to B, you bounced off each wall at an angle (like a pool ball ricocheting off the bumpers) to get from one end to the other. Making your cumulative distance travelled on foot much greater.
Light’s still slower in glass than in a vacuum, though, or it wouldn’t refract at the transition between the two.
Right, and it varies with what type of glass, google "refractive index of glass".
If you google image search "refraction fiber optics" you'll get some decent pictorial examples of what I meant by photons bouncing off the interior walls of a 9/125 SM fiber optic strand billions/trillions of times on its path, I guess I was trying to write an extremely simplified explanation of refraction in something like a typical SMF-28e / G.652.D fiber.
Well I'm not a physicist, but we all travel through time at the speed of light. With a much smaller speed of light, I think relativistic speeds would be much easier to achieve. I.e. you could age noticeably differently than your family on a solo car drive to get groceries.
The more accurate statement is that all objects have the same speed in spacetime. Time is just one dimension of spacetime and objects do not all travel along that dimension with the same speed. For example, an object travelling through space at close to the speed of light will have a speed along the time dimension close to zero.
Having said that... this is mostly a slogan and makes for good Youtube videos, but it falls apart the moment you subject it to even the most basic scrutiny. For one... it doesn't make sense to talk about a speed through time since speed is literally a measure of change with respect to time, so a change in time with respect to time doesn't make any sense.
But as a slogan, it captures the idea that motion through space and the rate of your own clock are tightly linked together.
>it doesn't make sense to talk about a speed through time
Only if you're talking about other people's clocks and not your own. Your own clock is one second per second, but someone else's may be slower or faster relative.
Once again, just subject your slogan to some basic scrutiny. Your own clock is one second per second, which is a pure number, 1... that's not a speed.
So then you say take someone else's clock and compare it to your own clock, but that is still just a pure number. A speed is not a number, it has units like meters per second. A ratio of two clocks has no units at all, the units cancel. Whatever number you get, 3 or 9, it's just a factor by which two clocks disagree. You can absolutely interpret this ratio as a rate, but that doesn't make it a speed.
And a speed is exactly what the slogan needs, because the diagram/geometry it's using involves a right angled triangle where on one side of the triangle is your speed through space, and on the other side of the triangle is your speed through time, and the hypotenuse of the triangle is fixed at c (since every object travels through spacetime at this fixed speed).
For that to mean anything both sides have to be the same kind of quantity. You can't put meters per second on one side and a bare number on the other and call it a triangle. Nor can you patch it by multiplying the ratio by c to give it units, because the thing you get then grows as you speed up instead of shrinking. Either it has the right units and the wrong behavior, or the right behavior and no units at all. There's no version of this geometry that produces a consistent picture.
Are you trying to tell me time is relative?
As understood by general relativity, it actually is. There is no absolute time.
You can say the age of the universe is 14 billion years, but that's in our reference frame.
In another reference frame it may be a different number.
well the meter and the kilogram themselves are either completely or partially defined by the speed of light. its a fundamental constant that a large portion of nature depends on, so i doubt such surgical changes could be realized.
Then we will never be able to see aliens again.
See also https://gamelab.mit.edu/games/a-slower-speed-of-light/, a 2012 game that did the same thing
There's a great demo video of it as well.
https://youtu.be/uu7jA8EHi_0
Some of the details in the paper are super cool. Since the game pulls "c" down to near walking speed, you receive photons at different rates depending on their direction relative to your motion (relativistic aberration / searchlight effect) resulting in neat visual shifts.
I don't usually download games, but I might have to make an exception just to try it out.
in the real world if the speed of light was 5 km, we'd probably be a lot smaller!
Can't see your website but I would think everything you see would have so much latency it would be worse than today's internet with dialup using 2GB of RAM on an Atom CPU ;)
Next step, taking into account effects of acceleration according to general relativity.