Oh this is lovely. I started doing something similar, but I was generating the stage based on the DOM and some CSS features, but kept getting weird boundaries (read: the character would float on unseen edges)
I later thought about using an edge-detection algorithm to capture the page as an image (triggered on page events), but never fully implemented it and shelved the project.
I would love to know how you captured the visible edges
hey, maker here. I have no idea of this one, looks pretty cool! I've rolled out my stickman game here with deep care on everything, from DO multiplayer setup, to game-feel.
Oh this is lovely. I started doing something similar, but I was generating the stage based on the DOM and some CSS features, but kept getting weird boundaries (read: the character would float on unseen edges)
I later thought about using an edge-detection algorithm to capture the page as an image (triggered on page events), but never fully implemented it and shelved the project.
I would love to know how you captured the visible edges
This is one of my favorite things I've ever stumbled across on HN
Looks like a vibe-coded clone of a project posted about 2 weeks ago: https://news.ycombinator.com/item?id=49719443
hey, maker here. I have no idea of this one, looks pretty cool! I've rolled out my stickman game here with deep care on everything, from DO multiplayer setup, to game-feel.
If anything, Spritefusion seems to be higher quality, especially when destroying text.
That was enjoyable!
Awesome. Congratulations!
this looks so fun