- This is google experiment, meaning you're sadly likely invest more time in the product / community than google will from this point forward. (That's just my "fool me once" voice talking.)
- There really won't be much advantage to building in their playground vs building directly with any of the frontier models.
- Interest and distribution will be challenging because the bias is towards building your own game vs playing the games others make.
Every time I see a vibe-coded game, I think to "I should try that prompt" not "I want to play that game". I think personalized apps, experiences, and games are amazing but are a different beast and won't have the viral impact some creators are hoping for.
i generally agree, but i can imagine a world where a vibe coded game hits some certain "threshold" where it has a few properties:
- easily distributable, i.e there is a very clear way to play it fairly quickly
- it doesn't feel like slop even though it's vibe coded
- it's super fun
I predict that will be games, very very few, but there will be some that hit that inflection point likely through Twitch streamers picking it up. But I also predict that they will be a flash in the pan. Even fewer of the already few, the ones that will be here to stay will likely need to turn into an actual mini studio and take the development/customers seriously.
Most of them will be fun projects that die the day they get released simply because building a decent looking vibe coded game is commoditized. Maybe some fun twitter engagements, but nothing more.
For anyone getting a 403, it's US only right now and fails rather ungracefully. I just tried out a few games, framerates where strange/choppy, even in a match 3 game, and the games I tried were quite bad overall. I'm sure this type of thing will get good very soon though
We've hosted an AI game development platform for a while now and found there's a big difference between "making a game" and "making a fun game". I'd love to see if they are solving the real problem, but the link to try it out is a 403 for me.
I don't think AI will ever really solve "making a fun game" because:
1. Games are highly complex systems, so for example adding a fun mechanic from one game to another game can actually make that game less fun, and AI has no way to know, you just have to playtest it.
2. Games are evergreen (people still play and love the original Zelda/Mario/Tetris) and social (you want to share your love of game XYZ with others), so there's literally no reason for anyone to play a purely derivative game, when you can just play the original.
Eventually AI will be able to make perfect assets and all the other stuff AROUND making a fun game, but the game design will always be a human thing. At best, AI will come up with a bunch of game design experiments that a human will need to playtest and provide feedback on.
I’m having a lot of fun creating an “improved” clone of a very old school game I loved.
It takes lots of back and forth but there is definitely (for me at least) to play this derivative game since it adds a lot of levels and stuff that weren’t available in the original.
Without AI I wouldn’t be able to do anything; but with it it can make some changes, I test them and we iterate on it.
So for me AI solves “making a fun game”.
It doesn’t “one shot GTA7” if that is your goal but that also sounds boring
this is probably a personal problem, but sometimes I get turned around on 'fun making a game' vs 'making a fun game' and I have the idea that ai elides this distinction even further
Beware: "you are on the list" - "or upgrade to access instantly"
I upgraded, same message. I downgraded, they kept the money because now I have a month of a plan that I didn't need to check something I still don't have access to.
A few of my friends and I have been building a game for a few weeks. It has been really fun because anyone can make a level and it’s somewhat random what level you get sent to- each level could have wildly different controls/goals, but getting oriented is part of the fun. We also have a ton of inside jokes and memories cooked in - I don’t think it would be very fun for someone external, it’s fun because a group of friends are building something together and that process is very fun. This seems to be just more of a game printing machine
This is why no code / low code is exciting. It will allow people who excel in what you call the "most important" parts to be able to create games.
Now, I don't think Google Playground is the best demonstration of this point, given it's intended to be quick turnaround. None of what's shown in the demo video is particularly thoughtful. But it still is a good indication of things to come.
From their blog[1]: "Playground launches today for users in the U.S. (18+) at playground.google, with tiered creation access rolling out based on your Google One membership."
I guess I'm a bit of a killjoy here but:
Every time I see a vibe-coded game, I think to "I should try that prompt" not "I want to play that game". I think personalized apps, experiences, and games are amazing but are a different beast and won't have the viral impact some creators are hoping for.i generally agree, but i can imagine a world where a vibe coded game hits some certain "threshold" where it has a few properties:
- easily distributable, i.e there is a very clear way to play it fairly quickly
- it doesn't feel like slop even though it's vibe coded
- it's super fun
I predict that will be games, very very few, but there will be some that hit that inflection point likely through Twitch streamers picking it up. But I also predict that they will be a flash in the pan. Even fewer of the already few, the ones that will be here to stay will likely need to turn into an actual mini studio and take the development/customers seriously.
Most of them will be fun projects that die the day they get released simply because building a decent looking vibe coded game is commoditized. Maybe some fun twitter engagements, but nothing more.
Yes, very much like Suno, where users reportedly listen to their "own" (generated) songs the most.
For anyone getting a 403, it's US only right now and fails rather ungracefully. I just tried out a few games, framerates where strange/choppy, even in a match 3 game, and the games I tried were quite bad overall. I'm sure this type of thing will get good very soon though
Google yet again showing their leadership in product delivery, marketing strategy and bureaucracy
Points to https://playground.google/ which just returns 403 error. Cool
https://killedbygoogle.com/
“you do not have access to this document. That’s all we know.”
Well ok then
We've hosted an AI game development platform for a while now and found there's a big difference between "making a game" and "making a fun game". I'd love to see if they are solving the real problem, but the link to try it out is a 403 for me.
I don't think AI will ever really solve "making a fun game" because:
1. Games are highly complex systems, so for example adding a fun mechanic from one game to another game can actually make that game less fun, and AI has no way to know, you just have to playtest it.
2. Games are evergreen (people still play and love the original Zelda/Mario/Tetris) and social (you want to share your love of game XYZ with others), so there's literally no reason for anyone to play a purely derivative game, when you can just play the original.
Eventually AI will be able to make perfect assets and all the other stuff AROUND making a fun game, but the game design will always be a human thing. At best, AI will come up with a bunch of game design experiments that a human will need to playtest and provide feedback on.
That’s fine though?
I’m having a lot of fun creating an “improved” clone of a very old school game I loved.
It takes lots of back and forth but there is definitely (for me at least) to play this derivative game since it adds a lot of levels and stuff that weren’t available in the original.
Without AI I wouldn’t be able to do anything; but with it it can make some changes, I test them and we iterate on it.
So for me AI solves “making a fun game”. It doesn’t “one shot GTA7” if that is your goal but that also sounds boring
You misunderstand me, AI solves the "making" part, but not the "fun" part, which is 100% you.
this is probably a personal problem, but sometimes I get turned around on 'fun making a game' vs 'making a fun game' and I have the idea that ai elides this distinction even further
Beware: "you are on the list" - "or upgrade to access instantly"
I upgraded, same message. I downgraded, they kept the money because now I have a month of a plan that I didn't need to check something I still don't have access to.
A few of my friends and I have been building a game for a few weeks. It has been really fun because anyone can make a level and it’s somewhat random what level you get sent to- each level could have wildly different controls/goals, but getting oriented is part of the fun. We also have a ton of inside jokes and memories cooked in - I don’t think it would be very fun for someone external, it’s fun because a group of friends are building something together and that process is very fun. This seems to be just more of a game printing machine
Game design is really difficult. Programming a game is only a small part, and not the most important one.
This is why no code / low code is exciting. It will allow people who excel in what you call the "most important" parts to be able to create games.
Now, I don't think Google Playground is the best demonstration of this point, given it's intended to be quick turnaround. None of what's shown in the demo video is particularly thoughtful. But it still is a good indication of things to come.
> 403. That’s an error. > We're sorry, but you do not have access to this page. That’s all we know.
Happens when I click Press Start. Did Google kill this before they shipped it?
From their blog[1]: "Playground launches today for users in the U.S. (18+) at playground.google, with tiered creation access rolling out based on your Google One membership."
[1]https://blog.google/innovation-and-ai/technology/ai/playgrou...
https://killedbygoogle.com/
oh playground... you were so young :'(
has anyone found an ai sprite generator that doesn't suck?
How long until it appears in https://killedbygoogle.com?
I would give it max 2 years
Discussion on blog post: https://news.ycombinator.com/item?id=49991823