I just added proper online multiplayer (vía a tiny WebSocket replay server in hosting on Fly) because the audio modem multiplayer gave my wife a headache!
It's annoyingly hard to get that with Claude Code for Web, especially across dozens of different sessions.
It all fit in my $200/month subscription, spread across two months so max of $400 there (and it didn't max me out).
My guess is several hundred dollars of API priced tokens, especially as some of the Ultracode sessions burned 10m+ based on the UI that shows token counts fit dynamic workflows. Not sure if those are input or output tokens though, it doesn't distinguish.
I just added proper online multiplayer (vía a tiny WebSocket replay server in hosting on Fly) because the audio modem multiplayer gave my wife a headache!
Do you have an estimate of how many tokens you used to get to V11? Or in other words, an estimate of the LLM cost of the project excluding your time?
It's annoyingly hard to get that with Claude Code for Web, especially across dozens of different sessions.
It all fit in my $200/month subscription, spread across two months so max of $400 there (and it didn't max me out).
My guess is several hundred dollars of API priced tokens, especially as some of the Ultracode sessions burned 10m+ based on the UI that shows token counts fit dynamic workflows. Not sure if those are input or output tokens though, it doesn't distinguish.