> ‘Denmark in Minecraft’ was released in April 2014 by the Danish Geodata Agency. The project was conceived, developed and operated by Simon Lyngby Kokkendorff, Thorbjørn Kjærshøj Nielsen and Nynne Sole Dalå, the founders of GeoBoxers.
> The work was funded and carried out by the Danish Geodata Agency as an initiative following the 2013 “basic data programme”, where a significant amount of public Danish data were made available for free. The purpose was to make geographical and topographical data available through Minecraft, and help disseminate the free data to a broader audience and specifically reach children.
> Denmark in Minecraft was released with an invitation to teachers and schools to use the data in geography, math, science and history lessons, and within the first few months Minecraft-data were downloaded 300.000 times from the Geodata Agency, and around 37.000 unique users logged in to the agency’s Minecraft-servers.
> January 1st, 2016 the Danish Geodata Agency changed into the Agency for Data Supply and Efficiency, and links in English regarding “Denmark in Minecraft” were removed. Since 2020 Denmark in Minecraft can no longer be downloaded.
It's interesting to me how people say "someone did this before it was cheap!" as if it's a slight. I mean, yes, it's much more impressive when it was expensive, but it's good that things are cheaper.
Recently I've gotten to a point where I am put off when a clearly vibe coded website asks for money.
I have seen too many examples of people trying to earn money on apps they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself. I might even publish it for free to the app store to spite them.
I really don't think you are in a position to be asking for money if you just made something using an LLM. You didn't put in much work yourself, and anyone could replicate it for the "low cost" of their LLM subscription.
Nice ! I have a fun survival challenge: the swiss Via Alpina hike in Minecraft !
Quickly did the math. The real trail is ~390 km long, with 23,500 m of elevation gain and 14 Alpine passes. I found that Minecraft walking speed is 4.317 m/s (1 block = 1 m), so that's ~25 hours of continuous walking, or ~33 hours assuming 75% movement efficiency for terrain. That's one Alpine pass every ~2.4 hours, and a new hiking-stage destination every ~1h40!
> "Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?
A mountain irl is, for instance 783 meters tall (sea level). A block in minecraft is always 1x1x1meters (according to the game engine def). Thus you make a mountain 783 blocks tall. You can also easily raise the sky limit if it becomes a problem.
It's not the most pleasant that you get the constructed buildings embedded into the map as crappy voxel approximations. Would be sweeter to have the terrain only. Also, total LLM goop.
I assure you will be better served with SweetHome3d
BTW, claude can output sh3d for you if you feed it with pdf containing floor plan, half of struggle removed, fun part (re)designing the house layout easily kicked-off!
sh3d seems like an actual CAD-like tool to actually plan your furniture. what i find fun about this minecraft map is to make my actual home my base in the game, try to make it looo like my home and then just play minecraft while exploring the surroundings i know already.
then again, every building is white and basic, so not that nice for sightseeing.
then again, i could blow up my annoying neighbors house with a couple of TNT blocks (in minecraft!)
Denmark did this in 2014 and didn't need a pile of LLM puffery to do it:
https://minecraftdanmark.dk/
https://geoboxers.com/denmark-in-minecraft/
> ‘Denmark in Minecraft’ was released in April 2014 by the Danish Geodata Agency. The project was conceived, developed and operated by Simon Lyngby Kokkendorff, Thorbjørn Kjærshøj Nielsen and Nynne Sole Dalå, the founders of GeoBoxers.
> The work was funded and carried out by the Danish Geodata Agency as an initiative following the 2013 “basic data programme”, where a significant amount of public Danish data were made available for free. The purpose was to make geographical and topographical data available through Minecraft, and help disseminate the free data to a broader audience and specifically reach children.
> Denmark in Minecraft was released with an invitation to teachers and schools to use the data in geography, math, science and history lessons, and within the first few months Minecraft-data were downloaded 300.000 times from the Geodata Agency, and around 37.000 unique users logged in to the agency’s Minecraft-servers.
> January 1st, 2016 the Danish Geodata Agency changed into the Agency for Data Supply and Efficiency, and links in English regarding “Denmark in Minecraft” were removed. Since 2020 Denmark in Minecraft can no longer be downloaded.
It's interesting to me how people say "someone did this before it was cheap!" as if it's a slight. I mean, yes, it's much more impressive when it was expensive, but it's good that things are cheaper.
Recently I've gotten to a point where I am put off when a clearly vibe coded website asks for money.
I have seen too many examples of people trying to earn money on apps they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself. I might even publish it for free to the app store to spite them.
I really don't think you are in a position to be asking for money if you just made something using an LLM. You didn't put in much work yourself, and anyone could replicate it for the "low cost" of their LLM subscription.
Why would I buy a potato when I could grow one myself.
Nice ! I have a fun survival challenge: the swiss Via Alpina hike in Minecraft !
Quickly did the math. The real trail is ~390 km long, with 23,500 m of elevation gain and 14 Alpine passes. I found that Minecraft walking speed is 4.317 m/s (1 block = 1 m), so that's ~25 hours of continuous walking, or ~33 hours assuming 75% movement efficiency for terrain. That's one Alpine pass every ~2.4 hours, and a new hiking-stage destination every ~1h40!
This AI-written page seems to be typical of LLM: Sentences are 4 to 5 words long, and the reader have to fill in the details.
Did someone make 1x1x1 wooden cubes and remade Switzerland? Oh no, the tiny tiny text above the gigantic title says "Minecraft".
"Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?
Then there's an embedded map that is an attempt to convey information that I still can't figure out what.
How to run it? Aha, download Prism Launcher (not a clickable link), import the zip... and oh, you need to have purchased Minecraft too!
What an exercise in convolution...
> "Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?
A mountain irl is, for instance 783 meters tall (sea level). A block in minecraft is always 1x1x1meters (according to the game engine def). Thus you make a mountain 783 blocks tall. You can also easily raise the sky limit if it becomes a problem.
It's not the most pleasant that you get the constructed buildings embedded into the map as crappy voxel approximations. Would be sweeter to have the terrain only. Also, total LLM goop.
I wonder how much electricity just gets flushed down the toilet making this stuff.
That's the actual data it contains houses and structures
See https://www.swisstopo.admin.ch/en/height-model-swissalti3d, which is an excellent resource.
They also have an execellent iOS app that I use whenever I'm hiking.
I’ve actually been building the same thing except with the whole world.
https://github.com/pirut/earth-platform
This is cool af.
Funky stuff, nice use of government data.
It would be fascinating to see how my house and town is rendered in-game. Unfortunately, the full map costs 15 CHF o_O
> For legal reasons I sell all of Switzerland only to people who live in Switzerland.
Why tho? Something about the data itself, or because you don't want to bother with international purchases?
> Unfortunately, the full map costs 15 CHF o_O
Yeah, that’s a travesty. To be authentically Swiss it should cost at least 150 CHF.
Perhaps the description of its file format is 150 CHF
https://en.wikipedia.org/wiki/International_Organization_for...
Missing context: in Minecraft.
I guess the map is the territory
almost want to download this just so that i can put furniture into the apartment i live in :D nice project.
I assure you will be better served with SweetHome3d
BTW, claude can output sh3d for you if you feed it with pdf containing floor plan, half of struggle removed, fun part (re)designing the house layout easily kicked-off!
sh3d seems like an actual CAD-like tool to actually plan your furniture. what i find fun about this minecraft map is to make my actual home my base in the game, try to make it looo like my home and then just play minecraft while exploring the surroundings i know already.
then again, every building is white and basic, so not that nice for sightseeing.
then again, i could blow up my annoying neighbors house with a couple of TNT blocks (in minecraft!)
holy shit why is this ai slop top 1 now?