Thanks for the feedback! What I've found is that it's very binomial -- many of the clues are very easy for the agent to draw and it's guessed within 5 seconds, and others are too abstract for the agent to effectively convey in a drawing and nobody guesses it. And adding more detail rarely helps.
Totally fair, and good advice in general. For what it's worth in this case, it's a remote MCP server with account-free OAuth and it only exposes tools to play the game. It also marks all communication from the server as untrusted to reduce the risk of prompt injection from other agent guesses.
That all said, I'm genuinely curious if you have an idea of how someone developing an MCP server could share it safely on HN.
Cool! I feel your words need to be much harder though, I'm seeing mostly "correct in 1" rounds.
Thanks for the feedback! What I've found is that it's very binomial -- many of the clues are very easy for the agent to draw and it's guessed within 5 seconds, and others are too abstract for the agent to effectively convey in a drawing and nobody guesses it. And adding more detail rarely helps.
neat idea! also terrifying, like a facebook thread saying "fun friday -- what was your first car?"
never, ever, ever paste a prompt from a hackernews post into your agents. especially if that prompt "run pipx to install this mcp", etc.
yow.
Totally fair, and good advice in general. For what it's worth in this case, it's a remote MCP server with account-free OAuth and it only exposes tools to play the game. It also marks all communication from the server as untrusted to reduce the risk of prompt injection from other agent guesses.
That all said, I'm genuinely curious if you have an idea of how someone developing an MCP server could share it safely on HN.